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Add tooltips
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@ -4,17 +4,27 @@
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<?import javafx.scene.control.Button?>
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<?import javafx.scene.control.Label?>
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<?import javafx.scene.control.ScrollBar?>
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<?import javafx.scene.control.Tooltip?>
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<?import javafx.scene.layout.AnchorPane?>
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<?import javafx.scene.layout.Pane?>
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<Pane fx:id="main_pane" maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="608.0" prefWidth="933.0" xmlns="http://javafx.com/javafx/8.0.111" xmlns:fx="http://javafx.com/fxml/1" fx:controller="io.sarl.demos.fireworks.gui.FXMLViewerController">
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<children>
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<Canvas fx:id="draw_zone" height="583.0" layoutX="199.0" layoutY="13.0" rotate="180.0" width="715.0" />
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<Button fx:id="setup_button" layoutX="26.0" layoutY="45.0" mnemonicParsing="false" onAction="#actionSetup" text="%SetupButtonText" />
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<Button fx:id="launch_button" disable="true" layoutX="26.0" layoutY="89.0" mnemonicParsing="false" onAction="#actionLaunch" text="%LaunchButtonText" />
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<Button fx:id="setup_button" layoutX="26.0" layoutY="45.0" mnemonicParsing="false" onAction="#actionSetup" text="%SetupButtonText">
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<tooltip>
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<Tooltip text="%SetupButtonTooltip" />
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</tooltip></Button>
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<Button fx:id="launch_button" disable="true" layoutX="26.0" layoutY="89.0" mnemonicParsing="false" onAction="#actionLaunch" text="%LaunchButtonText">
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<tooltip>
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<Tooltip text="%LaunchButtonTooltip" />
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</tooltip></Button>
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<AnchorPane layoutX="30.0" layoutY="145.0">
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<children>
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<ScrollBar fx:id="gravity_input" max="3.0" onMouseEntered="#actionGravityDisplay" prefHeight="17.0" prefWidth="159.0" unitIncrement="0.1" value="0.5" />
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<ScrollBar fx:id="gravity_input" max="3.0" onMouseEntered="#actionGravityDisplay" prefHeight="17.0" prefWidth="159.0" unitIncrement="0.1" value="0.5">
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<tooltip>
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<Tooltip text="%GravityTooltip" />
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</tooltip></ScrollBar>
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<Label fx:id="gravity_display" layoutX="113.0" layoutY="17.0" prefHeight="17.0" prefWidth="46.0" text="0,5" />
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<Label layoutY="17.0" prefHeight="17.0" prefWidth="46.0" text="%GravityLabelText" />
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</children>
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@ -23,16 +33,25 @@
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<children>
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<Label layoutX="4.0" layoutY="17.0" text="%FireQuantityLabelText" />
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<Label fx:id="fire_quantity_display" layoutX="117.0" layoutY="17.0" prefHeight="17.0" prefWidth="46.0" text="30" />
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<ScrollBar fx:id="fire_quantity_input" layoutX="4.0" max="50.0" min="5.0" onMouseEntered="#actionFireQuantityDisplay" prefHeight="17.0" prefWidth="159.0" value="30.0" />
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<ScrollBar fx:id="fire_quantity_input" layoutX="4.0" max="50.0" min="5.0" onMouseEntered="#actionFireQuantityDisplay" prefHeight="17.0" prefWidth="159.0" value="30.0">
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<tooltip>
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<Tooltip text="%FireQuantityTooltip" />
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</tooltip></ScrollBar>
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</children>
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</AnchorPane>
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<AnchorPane layoutX="30.0" layoutY="199.0">
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<children>
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<ScrollBar fx:id="rocket_quantity_input" max="40.0" min="1.0" onMouseEntered="#actionRocketQuantityDisplay" prefHeight="17.0" prefWidth="159.0" value="20.0" />
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<ScrollBar fx:id="rocket_quantity_input" max="40.0" min="1.0" onMouseEntered="#actionRocketQuantityDisplay" prefHeight="17.0" prefWidth="159.0" value="20.0">
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<tooltip>
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<Tooltip text="%RocketQuantityTooltip" />
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</tooltip></ScrollBar>
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<Label layoutY="20.0" text="%RocketQuantityLabelText" />
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<Label fx:id="rocket_quantity_display" layoutX="113.0" layoutY="20.0" prefHeight="17.0" prefWidth="46.0" text="20" />
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</children>
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</AnchorPane>
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<Button fx:id="stop_button" disable="true" layoutX="117.0" layoutY="89.0" mnemonicParsing="false" onAction="#actionStop" text="%StopButtonText" />
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<Button fx:id="stop_button" disable="true" layoutX="117.0" layoutY="89.0" mnemonicParsing="false" onAction="#actionStop" text="%StopButtonText">
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<tooltip>
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<Tooltip text="%StopButtonTooltip" />
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</tooltip></Button>
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</children>
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</Pane>
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@ -4,4 +4,10 @@ LaunchButton=Launch
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StopButton=Stop
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GravityLabel=Gravity
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RocketQuantityLabel=Rocket quantity
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FireQuantityLabel=Fire quantity
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FireQuantityLabel=Fire quantity
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SetupButtonTooltip=Setup the entire environment according to the data given below
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LaunchButtonTooltip=Launch fireworks
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StopButtonTooltip=Stop and freeze fireworks
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GravityTooltip=Change demo gravity
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RocketQuantityTooltip=Change rocket quantity of the demo
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FireQuantityTooltip=Change fire quantity of the demo
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@ -4,4 +4,10 @@ LaunchButtonText=Lancer
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StopButtonText=Stop
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GravityLabelText=Gravité
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RocketQuantityLabelText=Quantité de roquettes
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FireQuantityLabelText=Quantité de feu
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FireQuantityLabelText=Quantité de feu
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SetupButtonTooltip=Configure l'environement en fonction des données plus bas
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LaunchButtonTooltip=Lance l'animation de feux d'artifices
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StopButtonTooltip=Stop et gèle les feux d'artifices
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GravityTooltip=Change la gravité de la démo
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RocketQuantityTooltip=Change la quantité de roquettes de la démo
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FireQuantityTooltip=Change la quantité de feu émise par les roquettes
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