Swag matrice en SDL

This commit is contained in:
Antoine Bartuccio 2016-12-28 21:39:42 +01:00
parent 5ce36a2607
commit bededa78c2
7 changed files with 94 additions and 66 deletions

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@ -1,5 +1,5 @@
CC=gcc
CFLAGS=-Wall -Werror -pedantic -fpic -g -std=c89
CFLAGS=-Wall -Werror -pedantic -fpic -g -std=c89 -Wextra
LIBSDIR=-L/usr/lib -L../Libs

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@ -2,7 +2,7 @@
* @Author: klmp200
* @Date: 2016-12-27 19:59:21
* @Last Modified by: klmp200
* @Last Modified time: 2016-12-28 18:48:54
* @Last Modified time: 2016-12-28 21:36:39
*/
#include <stdio.h>
@ -10,10 +10,29 @@
#include <SDL2/SDL.h>
#include <pixel.h>
#include <matrix.h>
#include <cellElement.h>
void SDL_test(){
PIXEL test;
Matrix gg = CreateMatrix();
SetCellValue(gg, 1, 1, true);
test.color = 1;
void SetPixel(SDL_Renderer *renderer, int x, int y, bool value){
if (value){
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
} else {
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
}
SDL_RenderDrawPoint(renderer, x, y);
}
void DisplayMatrixSDL(SCREEN *screen, Matrix m){
int i;
int j;
SDL_SetRenderDrawColor(screen->renderer, 0, 0, 0, 0);
SDL_RenderClear(screen->renderer);
for (i=0;i<m.rowCount;i++){
for (j=0;j<m.colCount;j++){
SetPixel(screen->renderer, i, j, GetCellValue(m, j, i));
}
}
SDL_RenderPresent(screen->renderer);
}

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@ -2,12 +2,33 @@
#define PIXEL_H_INCLUDED
#include <SDL2/SDL.h>
#include <cellElement.h>
#include <matrix.h>
typedef struct {
SDL_Rect position;
Uint8 color;
} PIXEL;
SDL_Window * window;
SDL_Renderer * renderer;
int WIDTH;
int HEIGHT;
SDL_Event event;
} SCREEN;
void SDL_test();
/**
* Set a pixel on a given screen
* @param screen the screen to display the pixel
* @param x x position
* @param y y position
* @param value display white if true and black if false
* @return
*/
void SetPixel(SDL_Renderer *renderer, int x, int y, bool value);
/**
* Display an entire matrix on a given screen
* @param screen the screen where the matrix should be displayed
* @param m a Matrix
* @return
*/
void DisplayMatrixSDL(SCREEN *screen, Matrix m);
#endif

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@ -14,8 +14,6 @@ cellElement * CreateCellElem(){
return NULL;
}
printf("---Created cellElement---\n");
elem->nextCol = NULL;
elem->nextRow = NULL;
@ -62,8 +60,6 @@ int AddNextCol(cellElement* tree){
cellElement * elem = NULL;
printf("---insertNextCol---\n");
elem = CreateCellElem();
if (elem == NULL){
@ -78,8 +74,6 @@ int AddNextRow(cellElement* tree){
cellElement * elem = NULL;
printf("---insertNextRow---\n");
elem = CreateCellElem();
if (elem == NULL){
@ -90,7 +84,6 @@ int AddNextRow(cellElement* tree){
}
void removeNextCol(cellElement* tree){
printf("---removeNextCol---\n");
if (tree->nextCol != NULL){
free(tree->nextCol);
@ -100,7 +93,6 @@ void removeNextCol(cellElement* tree){
}
void removeNextRow(cellElement* tree){
printf("---removeNextRow---\n");
if (tree->nextRow != NULL){
free(tree->nextRow);
@ -127,8 +119,6 @@ void recursivePrint(cellElement * tree){
void FreeCellElement(cellElement* element) {
printf("---FreeCellElement---\n");
if (element != NULL){
free(element);
}else{

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@ -299,8 +299,6 @@ Matrix freeMatrix(Matrix matrix){
int i = 0;
int j = 0;
printf("\n---FREE MATRIX---\n");
for (i=0;i<matrix.rowCount;i++){
for (j=0;j<matrix.colCount;j++){
@ -311,7 +309,6 @@ Matrix freeMatrix(Matrix matrix){
}
printf("---END OF MATRIX---\n\n");
FreeList(matrix.cols);
FreeList(matrix.rows);
return matrix;
@ -536,11 +533,11 @@ bool rightRule(Matrix m, int ColPos, int RowPos){
}
bool topRule(Matrix m, int ColPos, int RowPos){
return ErrorToFalse(GetCellValue(m, ColPos, RowPos -1));
return ErrorToFalse(GetCellValue(m, ColPos, RowPos + 1));
}
bool bottomRule(Matrix m, int ColPos, int RowPos){
return ErrorToFalse(GetCellValue(m, ColPos, RowPos + 1));
return ErrorToFalse(GetCellValue(m, ColPos, RowPos - 1));
}
bool top_leftRule(Matrix m, int ColPos, int RowPos){

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@ -3,7 +3,7 @@
# export LD_LIBRARY_PATH=${LD_LIBRARY_PATH}:./Libs
CC=gcc
CFLAGS=-Wall -Werror -pedantic -fpic -g -std=c89
CFLAGS=-Wall -Werror -pedantic -fpic -g -std=c89 -Wextra
EXTLIBS=`sdl2-config --cflags --libs`

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@ -6,57 +6,58 @@
* Description :
**********************************************************************************/
#include <SDL2/SDL.h>
#include <stdio.h>
#include <stdlib.h>
#include <matrix.h>
#include <pixel.h>
int main(int argc, char **argv){
int Rule = 256;
int N = 1;
int rules[] = {1, 2};
Matrix matrix = CreateMatrix();
int main(){
Matrix m1 = CreateMatrix();
int rules[] = {2, 32, 8, 128};
Matrix m2;
Matrix m3;
Matrix m4;
BooleanMatrix bmatrix = CreateBooleanMatrix(5, 5);
BooleanMatrix bmatrix = CreateBooleanMatrix(300, 300);
int keypress = 0;
SCREEN screen;
screen.WIDTH = 300;
screen.HEIGHT = 300;
if (SDL_Init(SDL_INIT_VIDEO) < 0){
return 1;
}
SDL_CreateWindowAndRenderer(screen.WIDTH, screen.HEIGHT,
SDL_WINDOW_RESIZABLE | SDL_WINDOW_MAXIMIZED | SDL_WINDOW_SHOWN,
&(screen.window), &(screen.renderer));
if (screen.window == NULL || screen.renderer == NULL){
SDL_Quit();
return 1;
}
bmatrix = RandomizeBooleanMatrix(bmatrix);
m3 = newMatrix(bmatrix);
m1 = newMatrix(bmatrix);
FreeBooleanMatrix(bmatrix);
BasicPrintMatrix(m3);
m4 = matrixFromRules(m3, 2, rules);
BasicPrintMatrix(m4);
freeMatrix(m4);
freeMatrix(m3);
applyRules(matrix,Rule,N);
matrix = SetMatrixDim(matrix,3,3);
BasicPrintMatrix(matrix);
SetCellValue(matrix,0,0,true);
SetCellValue(matrix,0,1,true);
SetCellValue(matrix,0,2,true);
BasicPrintMatrix(matrix);
SetCellValue(matrix,0,0,false);
SetCellValue(matrix,0,1,false);
BasicPrintMatrix(matrix);
m2 = colSequenceOnMatrix(matrix, OR);
BasicPrintMatrix(m2);
freeMatrix(m2);
m2 = rowSequenceOnMatrix(matrix, AND);
BasicPrintMatrix(m2);
/*sumMatrix(matrix,m2);*/
while (!keypress){
DisplayMatrixSDL(&screen, m1);
while(SDL_PollEvent(&screen.event)){
switch (screen.event.type){
case SDL_QUIT:
keypress = 1;
break;
case SDL_KEYDOWN:
keypress = 1;
break;
}
}
}
m2 = matrixFromRules(m1, 4, rules);
freeMatrix(m1);
freeMatrix(m2);
freeMatrix(matrix);
return 0;
}
/* todo
*modifier DeleteListContent avec sli
*/