Sith/galaxy/templates/galaxy/user.jinja

152 lines
5.7 KiB
Django/Jinja

{% extends "core/base.jinja" %}
{% block title %}
{% trans user_name=object.get_display_name() %}{{ user_name }}'s Galaxy{% endtrans %}
{% endblock %}
{% block content %}
{% if object.current_star %}
<div style="display: flex; flex-wrap: wrap;">
<div id="3d-graph"></div>
<div style="margin: 1em;">
<p><a onclick="focus_node(get_node_from_id({{ object.id }}))">Reset on {{ object.get_display_name() }}</a></p>
<p>Self score: {{ object.current_star.mass }}</p>
<table style="width: initial;">
<tr>
<th></th>
<th>Citizen</th>
<th>Score</th>
<th>Distance</th>
<th>Family</th>
<th>Pictures</th>
<th>Clubs</th>
</tr>
{% for lane in lanes %}
<tr>
<td><a onclick="focus_node(get_node_from_id({{ lane.other_star_id }}))">Locate</a></td>
<td><a href="{{ url("galaxy:user", user_id=lane.other_star_id) }}">{{ lane.other_star_name }}</a></td>
<td>{{ lane.other_star_mass }}</td>
<td>{{ lane.distance }}</td>
<td>{{ lane.family }}</td>
<td>{{ lane.pictures }}</td>
<td>{{ lane.clubs }}</td>
</tr>
{% endfor %}
</table>
</div>
</div>
<p>#{{ object.current_star.galaxy }}#</p>
{% else %}
<p>This citizen has not yet joined the galaxy</p>
{% endif %}
{% endblock %}
{% block script %}
{{ super() }}
<script src="{{ static('galaxy/js/three.min.js') }}" defer></script>
<script src="{{ static('galaxy/js/three-spritetext.min.js') }}" defer></script>
<script src="{{ static('galaxy/js/3d-force-graph.min.js') }}" defer></script>
<script src="{{ static('galaxy/js/d3-force-3d.min.js') }}" defer></script>
<script>
var Graph;
function get_node_from_id(id) {
return Graph.graphData().nodes.find(n => n.id === id);
}
function get_links_from_node_id(id) {
return Graph.graphData().links.filter(l => l.source.id === id || l.target.id === id);
}
function focus_node(node) {
highlightNodes.clear();
highlightLinks.clear();
hoverNode = node || null;
if (node) { // collect neighbors and links for highlighting
get_links_from_node_id(node.id).forEach(link => {
highlightLinks.add(link);
highlightNodes.add(link.source);
highlightNodes.add(link.target);
});
}
// refresh node and link display
Graph
.nodeThreeObject(Graph.nodeThreeObject())
.linkWidth(Graph.linkWidth())
.linkDirectionalParticles(Graph.linkDirectionalParticles());
// Aim at node from outside it
const distance = 42;
const distRatio = 1 + distance/Math.hypot(node.x, node.y, node.z);
const newPos = node.x || node.y || node.z
? { x: node.x * distRatio, y: node.y * distRatio, z: node.z * distRatio }
: { x: 0, y: 0, z: distance }; // special case if node is in (0,0,0)
Graph.cameraPosition(
newPos, // new position
node, // lookAt ({ x, y, z })
3000 // ms transition duration
);
}
const highlightNodes = new Set();
const highlightLinks = new Set();
let hoverNode = null;
document.addEventListener("DOMContentLoaded", () => {
var graph_div = document.getElementById('3d-graph');
Graph = ForceGraph3D();
Graph(graph_div);
Graph
.jsonUrl('{{ url("galaxy:data") }}')
.width(graph_div.parentElement.clientWidth > 1200 ? 1200 : graph_div.parentElement.clientWidth) // Not perfect at all. JS-fu master from the future, please fix this :-)
.height(1000)
.enableNodeDrag(false) // allow easier navigation
.onNodeClick(node => {
camera = Graph.cameraPosition();
var distance = Math.sqrt(Math.pow(node.x - camera.x, 2) + Math.pow(node.y - camera.y, 2) + Math.pow(node.z - camera.z, 2))
if (distance < 120 || highlightNodes.has(node)) {
focus_node(node);
}
})
.linkWidth(link => highlightLinks.has(link) ? 0.4 : 0.0)
.linkColor(link => highlightLinks.has(link) ? 'rgba(255,160,0,1)' : 'rgba(128,255,255,0.6)')
.linkVisibility(link => highlightLinks.has(link))
.nodeVisibility(node => highlightNodes.has(node) || node.mass > 4)
// .linkDirectionalParticles(link => highlightLinks.has(link) ? 3 : 1) // kinda buggy for now, and slows this a bit, but would be great to help visualize lanes
.linkDirectionalParticleWidth(0.2)
.linkDirectionalParticleSpeed(-0.006)
.nodeThreeObject(node => {
const sprite = new SpriteText(node.name);
sprite.material.depthWrite = false; // make sprite background transparent
sprite.color = highlightNodes.has(node) ? node === hoverNode ? 'rgba(200,0,0,1)' : 'rgba(255,160,0,0.8)' : 'rgba(0,255,255,0.2)';
sprite.textHeight = 2;
sprite.center = new THREE.Vector2(1.2, 0.5);
return sprite;
})
.onEngineStop( () => {
focus_node(get_node_from_id({{ object.id }}));
Graph.onEngineStop(() => {}); // don't call ourselves in a loop while moving the focus
});
// Set distance between stars
Graph.d3Force('link').distance(link => link.value);
// Set high masses nearer the center of the galaxy
// TODO: quick and dirty strength computation, this will need tuning.
Graph.d3Force('positionX', d3.forceX().strength(node => { return 1 - (1 / node.mass); }));
Graph.d3Force('positionY', d3.forceY().strength(node => { return 1 - (1 / node.mass); }));
Graph.d3Force('positionZ', d3.forceZ().strength(node => { return 1 - (1 / node.mass); }));
})
</script>
{% endblock %}