Port galaxy to webpack

This commit is contained in:
2024-10-13 18:13:10 +02:00
committed by Bartuccio Antoine
parent d77358eaac
commit cdf9519a9f
10 changed files with 474 additions and 125 deletions

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import { default as ForceGraph3D } from "3d-force-graph";
import { forceX, forceY, forceZ } from "d3-force-3d";
// biome-ignore lint/style/noNamespaceImport: This is how it should be imported
import * as Three from "three";
import SpriteText from "three-spritetext";
/**
* @typedef GalaxyConfig
* @property {number} nodeId id of the current user node
* @property {string} dataUrl url to fetch the galaxy data from
**/
/**
* Load the galaxy of an user
* @param {GalaxyConfig} config
**/
window.loadGalaxy = (config) => {
window.getNodeFromId = (id) => {
return Graph.graphData().nodes.find((n) => n.id === id);
};
window.getLinksFromNodeId = (id) => {
return Graph.graphData().links.filter(
(l) => l.source.id === id || l.target.id === id,
);
};
window.focusNode = (node) => {
highlightNodes.clear();
highlightLinks.clear();
hoverNode = node || null;
if (node) {
// collect neighbors and links for highlighting
for (const link of window.getLinksFromNodeId(node.id)) {
highlightLinks.add(link);
highlightNodes.add(link.source);
highlightNodes.add(link.target);
}
}
// refresh node and link display
Graph.nodeThreeObject(Graph.nodeThreeObject())
.linkWidth(Graph.linkWidth())
.linkDirectionalParticles(Graph.linkDirectionalParticles());
// Aim at node from outside it
const distance = 42;
const distRatio = 1 + distance / Math.hypot(node.x, node.y, node.z);
const newPos =
node.x || node.y || node.z
? { x: node.x * distRatio, y: node.y * distRatio, z: node.z * distRatio }
: { x: 0, y: 0, z: distance }; // special case if node is in (0,0,0)
Graph.cameraPosition(
newPos, // new position
node, // lookAt ({ x, y, z })
3000, // ms transition duration
);
};
const highlightNodes = new Set();
const highlightLinks = new Set();
let hoverNode = null;
const grpahDiv = document.getElementById("3d-graph");
const Graph = ForceGraph3D();
Graph(grpahDiv);
Graph.jsonUrl(config.dataUrl)
.width(
grpahDiv.parentElement.clientWidth > 1200
? 1200
: grpahDiv.parentElement.clientWidth,
) // Not perfect at all. JS-fu master from the future, please fix this :-)
.height(1000)
.enableNodeDrag(false) // allow easier navigation
.onNodeClick((node) => {
const camera = Graph.cameraPosition();
const distance = Math.sqrt(
(node.x - camera.x) ** 2 + (node.y - camera.y) ** 2 + (node.z - camera.z) ** 2,
);
if (distance < 120 || highlightNodes.has(node)) {
window.focusNode(node);
}
})
.linkWidth((link) => (highlightLinks.has(link) ? 0.4 : 0.0))
.linkColor((link) =>
highlightLinks.has(link) ? "rgba(255,160,0,1)" : "rgba(128,255,255,0.6)",
)
.linkVisibility((link) => highlightLinks.has(link))
.nodeVisibility((node) => highlightNodes.has(node) || node.mass > 4)
// .linkDirectionalParticles(link => highlightLinks.has(link) ? 3 : 1) // kinda buggy for now, and slows this a bit, but would be great to help visualize lanes
.linkDirectionalParticleWidth(0.2)
.linkDirectionalParticleSpeed(-0.006)
.nodeThreeObject((node) => {
const sprite = new SpriteText(node.name);
sprite.material.depthWrite = false; // make sprite background transparent
sprite.color = highlightNodes.has(node)
? node === hoverNode
? "rgba(200,0,0,1)"
: "rgba(255,160,0,0.8)"
: "rgba(0,255,255,0.2)";
sprite.textHeight = 2;
sprite.center = new Three.Vector2(1.2, 0.5);
return sprite;
})
.onEngineStop(() => {
window.focusNode(window.getNodeFromId(config.nodeId));
Graph.onEngineStop(() => {
/* nope */
}); // don't call ourselves in a loop while moving the focus
});
// Set distance between stars
Graph.d3Force("link").distance((link) => link.value);
// Set high masses nearer the center of the galaxy
// TODO: quick and dirty strength computation, this will need tuning.
Graph.d3Force(
"positionX",
forceX().strength((node) => {
return 1 - 1 / node.mass;
}),
);
Graph.d3Force(
"positionY",
forceY().strength((node) => {
return 1 - 1 / node.mass;
}),
);
Graph.d3Force(
"positionZ",
forceZ().strength((node) => {
return 1 - 1 / node.mass;
}),
);
};