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galaxy: template: make the galaxy graph work and be usable with a lot of stars
- Display focused star and its connections clearly - Display star label faintly by default for other stars to avoid overloading the graph - Hide non-focused lanes - Avoid clicks on non-highlighted, too far stars - Make the canva adapt its width to initial screen size, doesn't work dynamically
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@ -7,9 +7,9 @@
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{% block content %}
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{% if object.current_star %}
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<div style="display: flex; flex-wrap: wrap;">
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<div id="3d-graph" style="margin: 1em;"></div>
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<div id="3d-graph"></div>
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<div>
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<div style="margin: 1em;">
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<p><a onclick="focus_node(get_node_from_id({{ object.id }}))">Reset on {{ object.get_display_name() }}</a></p>
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<p>Self score: {{ object.current_star.mass }}</p>
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<table style="width: initial;">
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@ -58,9 +58,31 @@
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return Graph.graphData().nodes.find(n => n.id === id);
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}
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function get_links_from_node_id(id) {
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return Graph.graphData().links.filter(l => l.source.id === id || l.target.id === id);
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}
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function focus_node(node) {
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highlightNodes.clear();
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highlightLinks.clear();
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hoverNode = node || null;
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if (node) { // collect neighbors and links for highlighting
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get_links_from_node_id(node.id).forEach(link => {
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highlightLinks.add(link);
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highlightNodes.add(link.source);
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highlightNodes.add(link.target);
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});
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}
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// refresh node and link display
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Graph
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.nodeThreeObject(Graph.nodeThreeObject())
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.linkWidth(Graph.linkWidth())
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.linkDirectionalParticles(Graph.linkDirectionalParticles());
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// Aim at node from outside it
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const distance = 200;
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const distance = 42;
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const distRatio = 1 + distance/Math.hypot(node.x, node.y, node.z);
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const newPos = node.x || node.y || node.z
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@ -74,25 +96,44 @@
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);
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}
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const highlightNodes = new Set();
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const highlightLinks = new Set();
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let hoverNode = null;
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document.addEventListener("DOMContentLoaded", () => {
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var graph_div = document.getElementById('3d-graph');
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Graph = ForceGraph3D();
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Graph(document.getElementById('3d-graph'));
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Graph(graph_div);
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Graph
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.jsonUrl('{{ url("galaxy:data") }}')
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.width(1000)
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.height(700)
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.nodeAutoColorBy('id')
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.nodeLabel(node => `${node.name}`)
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.onNodeClick(node => focus_node(node))
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.linkDirectionalParticles(3)
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.linkDirectionalParticleWidth(0.8)
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.linkDirectionalParticleSpeed(0.006)
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.width(graph_div.parentElement.clientWidth > 1200 ? 1200 : graph_div.parentElement.clientWidth) // Not perfect at all. JS-fu master from the future, please fix this :-)
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.height(1000)
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.enableNodeDrag(false) // allow easier navigation
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.onNodeClick(node => {
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camera = Graph.cameraPosition();
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var distance = Math.sqrt(Math.pow(node.x - camera.x, 2) + Math.pow(node.y - camera.y, 2) + Math.pow(node.z - camera.z, 2))
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if (distance < 120 || highlightNodes.has(node)) {
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focus_node(node);
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}
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})
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.linkWidth(link => highlightLinks.has(link) ? 0.4 : 0.0)
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.linkColor(link => highlightLinks.has(link) ? 'rgba(255,160,0,1)' : 'rgba(128,255,255,0.6)')
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.linkVisibility(link => highlightLinks.has(link))
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.nodeVisibility(node => highlightNodes.has(node) || node.mass > 4)
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// .linkDirectionalParticles(link => highlightLinks.has(link) ? 3 : 1) // kinda buggy for now, and slows this a bit, but would be great to help visualize lanes
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.linkDirectionalParticleWidth(0.2)
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.linkDirectionalParticleSpeed(-0.006)
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.nodeThreeObject(node => {
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const sprite = new SpriteText(node.name);
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sprite.material.depthWrite = false; // make sprite background transparent
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sprite.color = node.color;
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sprite.textHeight = 5;
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sprite.color = highlightNodes.has(node) ? node === hoverNode ? 'rgba(200,0,0,1)' : 'rgba(255,160,0,0.8)' : 'rgba(0,255,255,0.2)';
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sprite.textHeight = 2;
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sprite.center = new THREE.Vector2(1.2, 0.5);
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return sprite;
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})
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.onEngineStop( () => {
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focus_node(get_node_from_id({{ object.id }}));
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Graph.onEngineStop(() => {}); // don't call ourselves in a loop while moving the focus
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});
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// Set distance between stars
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@ -103,9 +144,6 @@
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Graph.d3Force('positionX', d3.forceX().strength(node => { return 1 - (1 / node.mass); }));
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Graph.d3Force('positionY', d3.forceY().strength(node => { return 1 - (1 / node.mass); }));
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Graph.d3Force('positionZ', d3.forceZ().strength(node => { return 1 - (1 / node.mass); }));
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// Focus current user
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setTimeout(() => focus_node(get_node_from_id({{ object.id }})), 1000);
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})
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</script>
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{% endblock %}
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