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Go for a more generic js bundling architecture
* Don't tie the output name to webpack itself * Don't call js bundling webpack in python code * Make the doc more generic about js bundling
This commit is contained in:
138
galaxy/static/bundled/galaxy/galaxy-index.js
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138
galaxy/static/bundled/galaxy/galaxy-index.js
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import { default as ForceGraph3D } from "3d-force-graph";
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import { forceX, forceY, forceZ } from "d3-force-3d";
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// biome-ignore lint/style/noNamespaceImport: This is how it should be imported
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import * as Three from "three";
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import SpriteText from "three-spritetext";
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/**
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* @typedef GalaxyConfig
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* @property {number} nodeId id of the current user node
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* @property {string} dataUrl url to fetch the galaxy data from
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**/
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/**
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* Load the galaxy of an user
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* @param {GalaxyConfig} config
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**/
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window.loadGalaxy = (config) => {
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window.getNodeFromId = (id) => {
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return Graph.graphData().nodes.find((n) => n.id === id);
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};
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window.getLinksFromNodeId = (id) => {
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return Graph.graphData().links.filter(
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(l) => l.source.id === id || l.target.id === id,
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);
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};
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window.focusNode = (node) => {
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highlightNodes.clear();
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highlightLinks.clear();
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hoverNode = node || null;
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if (node) {
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// collect neighbors and links for highlighting
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for (const link of window.getLinksFromNodeId(node.id)) {
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highlightLinks.add(link);
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highlightNodes.add(link.source);
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highlightNodes.add(link.target);
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}
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}
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// refresh node and link display
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Graph.nodeThreeObject(Graph.nodeThreeObject())
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.linkWidth(Graph.linkWidth())
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.linkDirectionalParticles(Graph.linkDirectionalParticles());
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// Aim at node from outside it
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const distance = 42;
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const distRatio = 1 + distance / Math.hypot(node.x, node.y, node.z);
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const newPos =
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node.x || node.y || node.z
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? { x: node.x * distRatio, y: node.y * distRatio, z: node.z * distRatio }
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: { x: 0, y: 0, z: distance }; // special case if node is in (0,0,0)
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Graph.cameraPosition(
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newPos, // new position
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node, // lookAt ({ x, y, z })
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3000, // ms transition duration
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);
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};
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const highlightNodes = new Set();
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const highlightLinks = new Set();
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let hoverNode = null;
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const grpahDiv = document.getElementById("3d-graph");
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const Graph = ForceGraph3D();
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Graph(grpahDiv);
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Graph.jsonUrl(config.dataUrl)
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.width(
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grpahDiv.parentElement.clientWidth > 1200
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? 1200
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: grpahDiv.parentElement.clientWidth,
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) // Not perfect at all. JS-fu master from the future, please fix this :-)
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.height(1000)
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.enableNodeDrag(false) // allow easier navigation
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.onNodeClick((node) => {
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const camera = Graph.cameraPosition();
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const distance = Math.sqrt(
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(node.x - camera.x) ** 2 + (node.y - camera.y) ** 2 + (node.z - camera.z) ** 2,
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);
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if (distance < 120 || highlightNodes.has(node)) {
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window.focusNode(node);
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}
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})
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.linkWidth((link) => (highlightLinks.has(link) ? 0.4 : 0.0))
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.linkColor((link) =>
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highlightLinks.has(link) ? "rgba(255,160,0,1)" : "rgba(128,255,255,0.6)",
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)
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.linkVisibility((link) => highlightLinks.has(link))
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.nodeVisibility((node) => highlightNodes.has(node) || node.mass > 4)
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// .linkDirectionalParticles(link => highlightLinks.has(link) ? 3 : 1) // kinda buggy for now, and slows this a bit, but would be great to help visualize lanes
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.linkDirectionalParticleWidth(0.2)
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.linkDirectionalParticleSpeed(-0.006)
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.nodeThreeObject((node) => {
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const sprite = new SpriteText(node.name);
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sprite.material.depthWrite = false; // make sprite background transparent
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sprite.color = highlightNodes.has(node)
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? node === hoverNode
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? "rgba(200,0,0,1)"
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: "rgba(255,160,0,0.8)"
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: "rgba(0,255,255,0.2)";
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sprite.textHeight = 2;
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sprite.center = new Three.Vector2(1.2, 0.5);
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return sprite;
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})
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.onEngineStop(() => {
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window.focusNode(window.getNodeFromId(config.nodeId));
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Graph.onEngineStop(() => {
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/* nope */
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}); // don't call ourselves in a loop while moving the focus
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});
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// Set distance between stars
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Graph.d3Force("link").distance((link) => link.value);
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// Set high masses nearer the center of the galaxy
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// TODO: quick and dirty strength computation, this will need tuning.
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Graph.d3Force(
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"positionX",
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forceX().strength((node) => {
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return 1 - 1 / node.mass;
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}),
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);
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Graph.d3Force(
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"positionY",
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forceY().strength((node) => {
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return 1 - 1 / node.mass;
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}),
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);
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Graph.d3Force(
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"positionZ",
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forceZ().strength((node) => {
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return 1 - 1 / node.mass;
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}),
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);
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};
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