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finished applyrules
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bfbee069ac
@ -4,24 +4,46 @@
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#include <time.h>
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Matrix applyRules (Matrix matrix,int Rules, int N){
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int power = 2;
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int RulesMatrix[9];
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int i = 0;
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if (Rules <= 0){
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int power = 2;
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int sum = 0;
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int j = 0;
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Matrix tempMatrix;
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if (Rules <= 0 || N < 1){
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return matrix;
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} else {
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while (Rules%power == 0 ){
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power*=2;
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}
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for (i=0;i<N;i++){
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printf("Apply rule %d \n",Rules%power);
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/*Replace it by the implementation of the rules*/
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}
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tempMatrix = CreateMatrix();
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while(power<=512){
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RulesMatrix[i] = Rules%power - sum;
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sum = Rules%power;
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if (RulesMatrix[i]!=0){
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i++;
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}
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applyRules(matrix,Rules - Rules%power,N);
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power*=2;
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}
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return matrix;
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/* test code : print decomposition */
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/*for (j=0;j<i;j++){
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printf("%d +",RulesMatrix[j]);
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}*/
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for (j = 0;j<N;j++){
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freeMatrix(tempMatrix);
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tempMatrix = matrixFromRules(matrix,i, RulesMatrix);
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}
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return tempMatrix;
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}
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Matrix CreateMatrix(){
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Matrix matrix;
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matrix.colCount = 0;
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15
matrixmain.c
15
matrixmain.c
@ -13,21 +13,28 @@
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#include <pixel.h>
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int main(){
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Matrix m1 = CreateMatrix();
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int rules[] = {2, 32, 8, 128};
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int Rule34 = 3;
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Matrix m1;
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Matrix m2;
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BooleanMatrix bmatrix = CreateBooleanMatrix(300, 300);
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BooleanMatrix bmatrix = CreateBooleanMatrix(5, 5);
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bmatrix = RandomizeBooleanMatrix(bmatrix);
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m1 = newMatrix(bmatrix);
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FreeBooleanMatrix(bmatrix);
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NewWindowFromMatrix(m1);
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m2 = matrixFromRules(m1, 4, rules);
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m2 = applyRules(m1,Rule34,3);
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NewWindowFromMatrix(m2);
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freeMatrix(m1);
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freeMatrix(m2);
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return 0;
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}
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