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Merge branch 'sli' into 'master'
Encapsulation de la SDL See merge request !18
This commit is contained in:
commit
3df77c90ae
@ -2,7 +2,7 @@
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* @Author: klmp200
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* @Author: klmp200
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* @Date: 2016-12-27 19:59:21
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* @Date: 2016-12-27 19:59:21
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* @Last Modified by: klmp200
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* @Last Modified by: klmp200
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* @Last Modified time: 2016-12-28 23:26:39
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* @Last Modified time: 2016-12-28 23:57:29
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*/
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*/
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#include <stdio.h>
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#include <stdio.h>
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@ -36,3 +36,52 @@ void DisplayMatrixSDL(SCREEN *screen, Matrix m){
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}
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}
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SDL_RenderPresent(screen->renderer);
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SDL_RenderPresent(screen->renderer);
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}
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}
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void WaitUntilEnter(SCREEN * screen){
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int keypress = 0;
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while (!keypress){
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while(SDL_PollEvent(&screen->event)){
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switch (screen->event.type){
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case SDL_QUIT:
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keypress = 1;
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break;
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case SDL_KEYDOWN:
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switch(screen->event.key.keysym.sym){
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case SDLK_RETURN:
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keypress = 1;
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break;
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}
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}
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}
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}
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}
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int NewWindowFromMatrix(Matrix m){
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SCREEN screen;
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screen.WIDTH = m.colCount;
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screen.HEIGHT = m.rowCount;
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if (SDL_Init(SDL_INIT_VIDEO) < 0){
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return 1;
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}
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SDL_CreateWindowAndRenderer(screen.WIDTH, screen.HEIGHT,
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SDL_WINDOW_RESIZABLE | SDL_WINDOW_INPUT_FOCUS | SDL_WINDOW_SHOWN,
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&(screen.window), &(screen.renderer));
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if (screen.window == NULL || screen.renderer == NULL){
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SDL_Quit();
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return 1;
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}
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DisplayMatrixSDL(&screen, m);
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WaitUntilEnter(&screen);
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SDL_DestroyRenderer(screen.renderer);
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SDL_DestroyWindow(screen.window);
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return 0;
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}
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@ -31,4 +31,18 @@ void SetPixel(SDL_Renderer *renderer, int x, int y, bool value);
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*/
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*/
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void DisplayMatrixSDL(SCREEN *screen, Matrix m);
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void DisplayMatrixSDL(SCREEN *screen, Matrix m);
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/**
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* Wait until the user press the enter key
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* @param screen the screen where the renderer is
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* @return
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*/
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void WaitUntilEnter(SCREEN * screen);
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/**
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* Print a matrix in a new SDL window
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* @param Matrix the matrix to display
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* @return int error code
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*/
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int NewWindowFromMatrix(Matrix m);
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#endif
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#endif
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32
matrixmain.c
32
matrixmain.c
@ -17,42 +17,12 @@ int main(){
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int rules[] = {2, 32, 8, 128};
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int rules[] = {2, 32, 8, 128};
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Matrix m2;
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Matrix m2;
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BooleanMatrix bmatrix = CreateBooleanMatrix(300, 300);
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BooleanMatrix bmatrix = CreateBooleanMatrix(300, 300);
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int keypress = 0;
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SCREEN screen;
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screen.WIDTH = 300;
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screen.HEIGHT = 300;
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if (SDL_Init(SDL_INIT_VIDEO) < 0){
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return 1;
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}
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SDL_CreateWindowAndRenderer(screen.WIDTH, screen.HEIGHT,
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SDL_WINDOW_RESIZABLE | SDL_WINDOW_MAXIMIZED | SDL_WINDOW_SHOWN,
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&(screen.window), &(screen.renderer));
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if (screen.window == NULL || screen.renderer == NULL){
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SDL_Quit();
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return 1;
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}
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bmatrix = RandomizeBooleanMatrix(bmatrix);
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bmatrix = RandomizeBooleanMatrix(bmatrix);
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m1 = newMatrix(bmatrix);
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m1 = newMatrix(bmatrix);
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FreeBooleanMatrix(bmatrix);
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FreeBooleanMatrix(bmatrix);
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while (!keypress){
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NewWindowFromMatrix(m1);
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DisplayMatrixSDL(&screen, m1);
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while(SDL_PollEvent(&screen.event)){
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switch (screen.event.type){
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case SDL_QUIT:
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keypress = 1;
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break;
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case SDL_KEYDOWN:
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keypress = 1;
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break;
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}
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}
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}
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m2 = matrixFromRules(m1, 4, rules);
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m2 = matrixFromRules(m1, 4, rules);
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freeMatrix(m1);
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freeMatrix(m1);
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