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LO27/LibAutomaton/matrix.c

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#include <stdio.h>
#include <stdlib.h>
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#include <matrix.h>
#include <time.h>
Matrix applyRules (Matrix matrix,int Rules, int N){
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int power = 2;
int i = 0;
if (Rules <= 0){
return matrix;
} else {
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while (Rules%power == 0 ){
power*=2;
}
for (i=0;i<N;i++){
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printf("Apply rule %d \n",Rules%power);
/*Replace it by the implementation of the rules*/
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}
applyRules(matrix,Rules - Rules%power,N);
}
return matrix;
}
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Matrix CreateMatrix(){
Matrix matrix;
matrix.colCount = 0;
matrix.rowCount = 0;
matrix.cols = CreateList();
matrix.rows = CreateList();
return matrix;
}
Matrix SetMatrixDim(Matrix matrix,int nbCols,int nbRows){
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matrix.colCount = nbCols;
matrix.rowCount = nbRows;
return matrix;
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}
bool CreateMatrixElem(Matrix matrix, int ColPos, int RowPos){
ListElement * Row = NULL;
ListElement * Col = NULL;
int error = 0;
cellElement * elem = NULL;
cellElement * tmp = NULL;
if (matrix.colCount <= ColPos || matrix.rowCount <= RowPos ){
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return ERROR;
}
elem = CreateCellElem();
SetPositionIndex(elem,ColPos,RowPos);
Row = GetElementPos(matrix.rows,RowPos);
if (Row != NULL && Row->data != NULL){
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if (Row->data->colIndex == ColPos){
error ++;
} else if (Row->data->colIndex > ColPos){
elem->nextCol = Row->data;
Row->data = elem;
} else {
tmp = Row->data;
while (tmp->nextCol != NULL && tmp->nextCol->colIndex < ColPos){
tmp=tmp->nextCol;
}
if (tmp->nextCol == NULL || tmp->nextCol->colIndex > ColPos){
elem->nextCol = tmp->nextCol;
tmp->nextCol = elem;
}else {
error ++;
}
}
}else {
push(matrix.rows,elem);
matrix.rows->tail->pos = RowPos;
}
Col = GetElementPos(matrix.cols,ColPos);
if (Col != NULL && Col->data != NULL){
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if (Col->data->rowIndex == RowPos){
error ++;
} else if (Col->data->rowIndex > RowPos){
elem->nextRow = Col->data;
Col->data = elem;
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} else {
tmp = Col->data;
while (tmp->nextRow != NULL && tmp->nextRow->rowIndex < RowPos){
tmp=tmp->nextRow;
}
if (tmp->nextRow == NULL || tmp->nextRow->rowIndex > RowPos){
elem->nextRow = tmp->nextRow;
tmp->nextRow = elem;
}else {
error ++;
}
}
}else {
push(matrix.cols,elem);
matrix.cols->tail->pos = ColPos;
}
if (error != 0){
FreeCellElement(elem);
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return true;
}else{
return false;
}
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}
cellElement * FindMatrixElem(Matrix matrix, int ColPos, int RowPos){
ListElement * Row = NULL;
cellElement * elem = NULL;
Row = GetElementPos(matrix.rows,RowPos);
if (Row == NULL){
return NULL;
}
elem = Row->data;
while (elem != NULL && elem->colIndex != ColPos){
elem = elem->nextCol;
}
return elem;
}
int SupprMatrixElem(Matrix matrix, int ColPos, int RowPos){
cellElement * elem = NULL;
cellElement * tmp = NULL;
ListElement * Row = NULL;
ListElement * Col = NULL;
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elem = FindMatrixElem(matrix,ColPos,RowPos);
if (elem == NULL){
return 0;
}
Row = GetElementPos(matrix.rows,RowPos);
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if (Row == NULL){
return -1;
}
if (Row->data == NULL){
RemoveElementPos(matrix.rows,RowPos);
return -1;
}
if (Row->data->colIndex == ColPos){
Row->data = elem->nextCol;
} else {
tmp = Row->data;
while (tmp->nextCol != NULL && tmp->nextCol != elem){
tmp = tmp->nextCol;
}
if (tmp->nextCol == NULL){
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return -3; /* should never happend */
} else {
tmp->nextCol = elem->nextCol;
}
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}
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if (Row->data == NULL){
RemoveElementPos(matrix.rows,RowPos);
}
Col = GetElementPos(matrix.cols,ColPos);
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if (Col == NULL){
return -2;
}
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if (Col->data == NULL){
RemoveElementPos(matrix.cols,ColPos);
return -1;
}
if (Col->data->rowIndex == RowPos){
Col->data = elem->nextRow;
} else {
tmp = Col->data;
while (tmp->nextRow != NULL && tmp->nextRow != elem){
tmp = tmp->nextRow;
}
if (tmp->nextRow == NULL){
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return -4; /* should never happend */
} else {
tmp->nextRow = elem->nextRow;
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}
}
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if (Col->data == NULL){
RemoveElementPos(matrix.cols,ColPos);
}
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FreeCellElement(elem);
return 1;
}
bool GetCellValue(Matrix matrix, int ColPos, int RowPos){
if (matrix.colCount <= ColPos || matrix.rowCount <= RowPos){
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return ERROR;
}
if (FindMatrixElem(matrix,ColPos,RowPos) == NULL){
return false;
}
return true;
}
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bool SetCellValue(Matrix matrix, int ColPos, int RowPos,bool value){
if (value == true){
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return CreateMatrixElem(matrix,ColPos,RowPos);
}else{
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if ( SupprMatrixElem(matrix,ColPos,RowPos) >= 0 ){
return true;
}else{
return false;
}
}
}
void BasicPrintMatrix(Matrix matrix){
/* Non optimisé : debug fx */
int i = 0;
int j = 0;
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bool b;
printf("\n---PRINT MATRIX---\n");
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for (i=0;i<matrix.rowCount;i++){
printf("| ");
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for (j=0;j<matrix.colCount;j++){
b = GetCellValue(matrix,j,i);
if (b == true){
printf("1 ");
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}else if (b == false){
printf("0 ");
}else{
printf("X "); /* error out of bounds, should never happend*/
}
}
printf("|\n");
}
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printf("---END OF MATRIX---\n\n");
}
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bool RecursiveFreeCol(Matrix matrix, cellElement * elem){
cellElement * tmp = NULL;
ListElement * Row = NULL;
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if (elem == NULL){
return ERROR;
}
if (elem->nextRow != NULL){
RecursiveFreeCol(matrix,elem->nextRow);
}
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if (elem->nextRow == NULL){
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Row = GetElementPos(matrix.rows,elem->rowIndex);
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if (Row == NULL || Row->data == NULL ){
return ERROR; /*should never happend*/
}
if (Row->data->colIndex == elem->colIndex){
Row->data = NULL;
} else {
tmp = Row->data;
while (tmp->nextCol != NULL && tmp->nextCol != elem){
tmp = tmp->nextCol;
}
if (tmp->nextCol == NULL){
return ERROR; /* should never happend */
} else {
tmp->nextCol = elem->nextCol;
}
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}
FreeCellElement(elem);
return true;
}
return false; /* should never happend */
}
Matrix freeMatrix(Matrix matrix){
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int i = 0;
int j = 0;
printf("\n---FREE MATRIX---\n");
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for (i=0;i<matrix.rowCount;i++){
for (j=0;j<matrix.colCount;j++){
SetCellValue(matrix,j,i,false);
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}
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}
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printf("---END OF MATRIX---\n\n");
FreeList(matrix.cols);
FreeList(matrix.rows);
return matrix;
}
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Matrix sumMatrix(Matrix matrix1,Matrix matrix2){
Matrix SumMatrix = CreateMatrix();
int i =0;
int j = 0;
if (matrix1.colCount == matrix2.colCount && matrix1.rowCount == matrix2.rowCount){
SumMatrix = SetMatrixDim(SumMatrix,matrix2.colCount,matrix1.rowCount);
for (i=0;i<SumMatrix.colCount;i++){
for (j=0;j<SumMatrix.rowCount;j++){
SetCellValue(SumMatrix,i,j,GetCellValue(matrix1,i,j)+GetCellValue(matrix2,i,j));
}
}
}else{
printf("\n- error : Matrices haven't the same size -\n");
SumMatrix.colCount = -1;
SumMatrix.rowCount = -1;
}
return SumMatrix;
}
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Matrix colSequenceOnMatrix(Matrix m, bool (operator)(bool, bool)){
bool a;
bool b;
int i;
int j;
Matrix newM = CreateMatrix();
newM.rowCount = m.rowCount;
if (m.colCount <= 1){
newM.colCount = 0;
return newM;
}
newM.colCount = m.colCount - 1;
for (i=0;i < m.colCount - 1;i++){
for (j=0;j < m.rowCount;j++){
a = GetCellValue(m, i, j);
b = GetCellValue(m, i + 1, j);
if (operator(a, b)){
SetCellValue(newM, i, j, true);
}
}
}
return newM;
}
Matrix rowSequenceOnMatrix(Matrix m, bool (operator)(bool, bool)){
bool a;
bool b;
int i;
int j;
Matrix newM = CreateMatrix();
newM.colCount = m.colCount;
if (m.rowCount <= 1){
newM.rowCount = 0;
return newM;
}
newM.rowCount = m.rowCount - 1;
for (i=0; i < m.colCount;i++){
for (j=0;j < m.rowCount - 1;j++){
a = GetCellValue(m, i, j);
b = GetCellValue(m, i, j + 1);
if (operator(a, b)){
SetCellValue(newM, i, j, true);
}
}
}
return newM;
}
Matrix andColSequenceOnMatrix(Matrix m){
return colSequenceOnMatrix(m, AND);
}
Matrix orColSequenceOnMatrix(Matrix m){
return colSequenceOnMatrix(m, OR);
}
Matrix andRowSequenceOnMatrix(Matrix m){
return rowSequenceOnMatrix(m, AND);
}
Matrix orRowSequenceOnMatrix(Matrix m){
return rowSequenceOnMatrix(m, OR);
}
Matrix newMatrix(BooleanMatrix bmatrix){
Matrix m = CreateMatrix();
int i;
int j;
m.colCount = bmatrix.cols;
m.rowCount = bmatrix.rows;
for (i=0; i < m.rowCount ; i++){
for (j=0; j < m.colCount; j++){
if (bmatrix.data[i][j]){
SetCellValue(m, j, i, true);
}
}
}
return m;
}
BooleanMatrix CreateBooleanMatrix(int cols, int rows){
BooleanMatrix matrix;
int i;
matrix.rows = rows;
matrix.cols = cols;
matrix.data = (bool**)malloc(matrix.rows * sizeof(bool*));
if (matrix.data != NULL){
for (i=0; i < matrix.rows; i++){
matrix.data[i] = (bool*)malloc(matrix.cols * sizeof(bool));
}
}
return matrix;
}
BooleanMatrix RandomizeBooleanMatrix(BooleanMatrix matrix){
int i;
int j;
int r;
srand(time(NULL));
for (i=0; i < matrix.rows; i++){
for (j=0; j < matrix.cols; j++){
r = rand() % 2;
if (r == 1){
matrix.data[i][j] = true;
} else {
matrix.data[i][j] = false;
}
}
}
return matrix;
}
void FreeBooleanMatrix(BooleanMatrix matrix){
int i;
for (i=0; i < matrix.rows; i++){
free(matrix.data[i]);
}
free(matrix.data);
}
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Matrix matrixFromRules(Matrix m, int n, int rules[]){
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int i;
int j;
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bool * bools = NULL;
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Matrix result = CreateMatrix();
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if (rules == NULL){
result.colCount = 0;
result.rowCount = 0;
return result;
}
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result.colCount = m.colCount;
result.rowCount = m.rowCount;
for (i=0; i < m.rowCount; i++){
for (j = 0; j < m.colCount; j++){
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bools = GetFromRules(m, j, i, n, rules);
if (bools != NULL){
if (MXOR(n, bools)){
SetCellValue(result, j, i, true);
}
free(bools);
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}
}
}
return result;
}
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bool MXOR(int n, bool bools[]){
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int i;
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bool r = false;
for (i=0;i<n;i++){
r = XOR(r, bools[i]);
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}
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return r;
}
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bool firstRule(Matrix m, int ColPos, int RowPos){
return ErrorToFalse(GetCellValue(m, ColPos, RowPos));
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}
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bool leftRule(Matrix m, int ColPos, int RowPos){
return ErrorToFalse(GetCellValue(m, ColPos + 1, RowPos));
}
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bool rightRule(Matrix m, int ColPos, int RowPos){
return ErrorToFalse(GetCellValue(m, ColPos - 1, RowPos));
}
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bool topRule(Matrix m, int ColPos, int RowPos){
return ErrorToFalse(GetCellValue(m, ColPos, RowPos -1));
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}
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bool bottomRule(Matrix m, int ColPos, int RowPos){
return ErrorToFalse(GetCellValue(m, ColPos, RowPos + 1));
}
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bool top_leftRule(Matrix m, int ColPos, int RowPos){
return ErrorToFalse(GetCellValue(m, ColPos + 1, RowPos + 1));
}
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bool top_rightRule(Matrix m, int ColPos, int RowPos){
return ErrorToFalse(GetCellValue(m, ColPos - 1, RowPos + 1));
}
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bool bottom_leftRule(Matrix m, int ColPos, int RowPos){
return ErrorToFalse(GetCellValue(m, ColPos + 1, RowPos - 1));
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}
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bool bottom_rightRule(Matrix m, int ColPos, int RowPos){
return ErrorToFalse(GetCellValue(m, ColPos - 1, RowPos - 1));
}
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bool * GetFromRules(Matrix m, int ColPos, int RowPos, int n, int rules[]){
bool * bools = (bool *)malloc(sizeof(bool) * n);
int i;
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if (bools != NULL){
for (i=0;i<n;i++){
switch (rules[i]){
case 8:
bools[i] = topRule(m, ColPos, RowPos);
break;
case 128:
bools[i] = bottomRule(m, ColPos, RowPos);
break;
case 2:
bools[i] = leftRule(m, ColPos, RowPos);
break;
case 32:
bools[i] = rightRule(m, ColPos, RowPos);
break;
case 4:
bools[i] = top_leftRule(m, ColPos, RowPos);
break;
case 16:
bools[i] = top_rightRule(m, ColPos, RowPos);
break;
case 256:
bools[i] = bottom_leftRule(m, ColPos, RowPos);
break;
case 34:
bools[i] = bottom_rightRule(m, ColPos, RowPos);
break;
case 1:
bools[i] = firstRule(m, ColPos, RowPos);
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}
}
}
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return bools;
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}
/* todos :
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*mulMatrix
*
*chasser les bugs
*ecrire doc
*faire un print + opti pour que sli l'adapte avec sdl
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*/