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LO27/LibGui/pixel.h

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#ifndef PIXEL_H_INCLUDED
#define PIXEL_H_INCLUDED
#include <SDL2/SDL.h>
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#include <CellElement.h>
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#include <matrix.h>
typedef struct {
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SDL_Window * window;
SDL_Renderer * renderer;
int WIDTH;
int HEIGHT;
SDL_Event event;
} SCREEN;
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/**
* Set a pixel on a given screen
* @param screen the screen to display the pixel
* @param x x position
* @param y y position
* @param value display white if true and black if false
* @return
*/
void SetPixel(SDL_Renderer *renderer, int x, int y, bool value);
/**
* Display an entire matrix on a given screen
* @param screen the screen where the matrix should be displayed
* @param m a Matrix
* @return
*/
void DisplayMatrixSDL(SCREEN *screen, Matrix m);
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/**
* Wait until the user press the enter key
* @param screen the screen where the renderer is
* @return
*/
void WaitUntilEnter(SCREEN * screen);
/**
* Print a matrix in a new SDL window
* @param Matrix the matrix to display
* @return int error code
*/
int NewWindowFromMatrix(Matrix m);
#endif