package io.sarl.demos.fireworks.agents import io.sarl.core.AgentTask import io.sarl.core.Behaviors import io.sarl.core.DefaultContextInteractions import io.sarl.core.Initialize import io.sarl.core.InnerContextAccess import io.sarl.core.Lifecycle import io.sarl.core.Logging import io.sarl.core.MemberJoined import io.sarl.core.MemberLeft import io.sarl.core.Schedules import io.sarl.demos.fireworks.events.Exit import io.sarl.demos.fireworks.events.Explode import io.sarl.demos.fireworks.events.FireReady import io.sarl.demos.fireworks.events.Freeze import io.sarl.demos.fireworks.events.UpdateRocketPosition import java.util.Random import java.util.UUID import java.util.Vector agent Rocket { uses Lifecycle, Logging, Schedules, Behaviors, DefaultContextInteractions, InnerContextAccess var x : Double var y : Double var gravity : Double var speedx : Double var speedy : Double var fireQuantity : Integer var lifetime : Integer var frozen = false var exploded = false var exited = false var grid: Positions var id: UUID var move: AgentTask on Exit [!hasMemberAgent]{ emit(new Exit) killMe } on Exit [hasMemberAgent && !exited]{ exploded = true frozen = true exited = true cancel(move, true) innerContext.defaultSpace.emit(new Exit) } on Freeze { this.frozen = occurrence.value if (frozen) cancel(move, true) if (!frozen) wake(new UpdateRocketPosition) } on Initialize { info("New rocket launched") var rnd = new Random() if (occurrence.parameters.size.equals(7)){ x = occurrence.parameters.get(0) as Double y = occurrence.parameters.get(1) as Double speedx = occurrence.parameters.get(2) as Double speedy = occurrence.parameters.get(3) as Double gravity = occurrence.parameters.get(4) as Double fireQuantity = occurrence.parameters.get(5) as Integer grid = occurrence.parameters.get(6) as Positions } else { info("Error in Fireworks Initialize : bad parameters number") } lifetime = rnd.nextInt(5) * 300 + 300 id = UUID.randomUUID move = atFixedDelay(30)[try{ wake(new UpdateRocketPosition);} catch(e: Exception) {e.printStackTrace}] } on UpdateRocketPosition [isFromMe(occurrence) && !frozen && !exploded] { var vect = new Vector(2) x = x + speedx y = y + speedy vect.clear() vect.add(x) vect.add(y) lifetime = lifetime - 10 if (grid!==null) grid.setRocketPosition(id, vect) if (lifetime <= 0){ exploded = true cancel(move, true) grid.hideHocketPosition(id) wake(new Explode) } } on Explode { for (var i=0; i < fireQuantity; i++){ spawnInContext(Fire, innerContext, x, y, grid, id) } // emit(new Launch) } on MemberLeft [!isFromMe(occurrence) && !frozen && !hasMemberAgent] { exited = true grid.removeRocketPosition(id) // emit(new Launch) killMe } on MemberJoined [!isFromMe(occurrence) && hasMemberAgent && memberAgentCount == fireQuantity]{ innerContext.defaultSpace.emit(new FireReady) } }