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mirror of https://github.com/klmp200/sarl-fireworks.git synced 2024-11-21 14:23:19 +00:00

Documentation

This commit is contained in:
Antoine Bartuccio 2017-06-13 14:50:59 +02:00
parent 126c011056
commit c3574a7075
11 changed files with 204 additions and 9 deletions

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@ -9,6 +9,9 @@ import io.sarl.lang.annotation.SarlSpecification;
import io.sarl.lang.annotation.SyntheticMember;
import org.eclipse.xtext.xbase.lib.Exceptions;
/**
* Launch janus Kernel and main sarl agent
*/
@SarlSpecification("0.5")
@SarlElementType(8)
@SuppressWarnings("all")

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@ -6,6 +6,9 @@ import io.sarl.demos.fireworks.gui.FXMLViewerController
import static io.janusproject.Boot.*
/*
* Launch janus Kernel and main sarl agent
*/
class Firework {
static def main(controller : FXMLViewerController) {
Boot::offline = true

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@ -10,6 +10,9 @@ import javafx.scene.Parent
import javafx.scene.Scene
import javafx.stage.Stage
/*
* Fireworks demo application
*/
class FireworksFXApplication extends Application {
private var loader : FXMLLoader

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@ -7,6 +7,9 @@ import java.util.UUID
import java.util.Vector
import javafx.scene.paint.Color
/*
* Data structure used to represent a rocket position
*/
class RocketsPos {
public val ROCKETREFRESHDELAY = 100
@ -39,6 +42,9 @@ class RocketsPos {
}
}
/*
* Data structure used to represent a fire position
*/
class FirePos {
public val FIREREFRESHDELAY = 100
var positions : List<Vector<Double>>
@ -61,6 +67,10 @@ class FirePos {
}
}
/*
* Data structure referencing every position of every fire and rocket existing
* This object is read by the GUI for display
*/
class Positions {
var rockets = new HashMap<UUID, RocketsPos>()
var fire = new HashMap<UUID, FirePos>()

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@ -19,6 +19,9 @@ import java.util.List
import java.util.UUID
import java.util.Vector
/*
* Fire agent moving with a nice trajectory
*/
agent Fire {
uses Lifecycle, Logging, Behaviors, DefaultContextInteractions, Schedules
@ -38,8 +41,10 @@ agent Fire {
var move : AgentTask
var parentAgent : UUID
var gravity: Double
var mass : Double
/*
* Freeze itself
*/
on Freeze {
this.frozen = occurrence.value
if (frozen)
@ -48,6 +53,9 @@ agent Fire {
wake(new UpdateFirePosition)
}
/*
* Initialization step
*/
on Initialize {
x = new ArrayList()
y = new ArrayList()
@ -68,9 +76,11 @@ agent Fire {
vx = xf * 20.0
vy = yf * 30.0
mass = 10.0
}
/*
* Trigger fixed delay for waking UpdateFirePosition
*/
on FireReady {
move = atFixedDelay(Configuration.FireLifeCycleSchedulingRate) [
try {
@ -81,11 +91,14 @@ agent Fire {
]
}
/*
* Update position every time it's triggered by itself
*/
on UpdateFirePosition [isFromMe(occurrence) && !frozen && !destroyed] {
var newx : Double
var newy : Double
vy = vy - gravity * mass * Configuration.FireLifeCycleSchedulingRate / 100.0
vy = vy - gravity * Configuration.FireLifeCycleSchedulingRate / 10.0
newx = x.last + vx * Configuration.FireLifeCycleSchedulingRate / 1000.0
newy = y.last + vy * Configuration.FireLifeCycleSchedulingRate / 1000.0
@ -121,12 +134,18 @@ agent Fire {
}
}
/*
* Clean every task
*/
def cleanBeforeExit() {
move.cancel(true)
exited = true
destroyed = true
}
/*
* Kill itself when Exit signal invoked from parent
*/
on Exit [!exited && isFrom(getParentID)] {
frozen = true
this.cleanBeforeExit

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@ -18,6 +18,9 @@ import io.sarl.util.OpenEventSpaceSpecification
import java.util.Random
import java.util.UUID
/*
* The main agent able to communicate with the GUI
*/
agent LaunchingArea {
uses DefaultContextInteractions, Lifecycle, Behaviors, Logging, InnerContextAccess
@ -28,6 +31,9 @@ agent LaunchingArea {
var maxWidth = 10.0
var exited = false
/*
* Configure according to GUI settings
*/
on SetupSettings {
this.rocketsQuantity = occurrence.rocketsQuantity
this.fireQuantity = occurrence.fireQuatity
@ -35,15 +41,24 @@ agent LaunchingArea {
this.maxWidth = occurrence.maxWidth
}
/*
* Kill itself on Exit signal after all inner agent are killed
*/
on Exit [!hasMemberAgent] {
killMe
}
/*
* Transmit Exit signal to all inner agent
*/
on Exit [hasMemberAgent && !exited] {
exited = true
innerContext.defaultSpace.emit(new Exit)
}
/*
* Initialization step without GUI
*/
on Initialize [occurrence.parameters.empty] {
rocketsQuantity = 20
fireQuantity = 30
@ -53,6 +68,9 @@ agent LaunchingArea {
}
/*
* Initialization step with GUI
*/
on Initialize [!occurrence.parameters.empty] {
var ctrl = occurrence.parameters.get(0) as FXMLViewerController
var ispace = defaultContext.createSpace(OpenEventSpaceSpecification, UUID.randomUUID)
@ -65,6 +83,9 @@ agent LaunchingArea {
}
/*
* Create and configure every RocketLauncher
*/
on CreateArea {
var x : Double
var i = 0
@ -76,10 +97,16 @@ agent LaunchingArea {
}
}
/*
* Transmit Freeze signal
*/
on Freeze [!isFromMe(occurrence)] {
innerContext.defaultSpace.emit(occurrence)
}
/*
* Start all RocketLauncher when everything is ready
*/
on MemberJoined [occurrence.inInnerDefaultSpace && memberAgentCount == rocketsQuantity] {
info("Area is Ready: All rockets are here")
innerContext.defaultSpace.emit(new Launch)

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@ -21,6 +21,9 @@ import java.util.Random
import java.util.UUID
import java.util.Vector
/*
* A Rocket that contains fire particles
*/
agent Rocket {
uses Lifecycle, Logging, Schedules, Behaviors, DefaultContextInteractions, InnerContextAccess
@ -39,11 +42,17 @@ agent Rocket {
var id : UUID
var move : AgentTask
/*
* Kill itself after an Exit signal
*/
on Exit [!hasMemberAgent] {
emit(new Exit)
killMe
}
/*
* Transmit an Exit signal to inner context
*/
on Exit [hasMemberAgent && !exited] {
exploded = true
frozen = true
@ -53,6 +62,9 @@ agent Rocket {
innerContext.defaultSpace.emit(new Exit)
}
/*
* Freeze itself
*/
on Freeze {
this.frozen = occurrence.value
if (frozen)
@ -61,6 +73,9 @@ agent Rocket {
wake(new UpdateRocketPosition)
}
/*
* Initialization step
*/
on Initialize {
info("New rocket launched")
var rnd = new Random()
@ -78,6 +93,7 @@ agent Rocket {
lifetime = rnd.nextInt(5) * 300 + 300
id = UUID.randomUUID
// Create a background task to update its own position
move = atFixedDelay(Configuration.RocketLifeCycleSchedulingRate) [
try {
wake(new UpdateRocketPosition);
@ -87,6 +103,9 @@ agent Rocket {
]
}
/*
* Update its position at every UpdateRocketPosition event from itself
*/
on UpdateRocketPosition [isFromMe(occurrence) && !frozen && !exploded] {
var vect = new Vector(2)
x = x + speedx
@ -105,6 +124,9 @@ agent Rocket {
}
}
/*
* Explode and generate fire
*/
on Explode {
for (var i = 0; i < fireQuantity; i++) {
spawnInContext(Fire, innerContext, x, y, grid, id, gravity)
@ -112,6 +134,9 @@ agent Rocket {
// emit(new Launch)
}
/*
* Kill itself when all its inner agents are killed
*/
on MemberLeft [!isFromMe(occurrence) && !frozen && !hasMemberAgent] {
exited = true
grid.removeRocketPosition(id)
@ -119,6 +144,9 @@ agent Rocket {
killMe
}
/*
* Emit a FireReady signal when all fire are created
*/
on MemberJoined [!isFromMe(occurrence) && hasMemberAgent && memberAgentCount == fireQuantity] {
innerContext.defaultSpace.emit(new FireReady)
}

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@ -13,6 +13,9 @@ import io.sarl.demos.fireworks.events.Freeze
import io.sarl.demos.fireworks.events.Launch
import io.sarl.demos.fireworks.events.RocketReady
/*
* A rocket launcher that own a rocket in it's inner context
*/
agent RocketLauncher {
uses Logging, Behaviors, DefaultContextInteractions, InnerContextAccess, Lifecycle
@ -24,16 +27,25 @@ agent RocketLauncher {
var grid : Positions
var exited = false
/*
* Kill itself after an Exit signal
*/
on Exit [!hasMemberAgent] {
emit(new Exit)
killMe
}
/*
* Transmit an Exit signal to inner context
*/
on Exit [hasMemberAgent && !exited] {
exited = true
innerContext.defaultSpace.emit(new Exit)
}
/*
* Initialization step invoked with parameters
*/
on Initialize [!occurrence.parameters.empty] {
x = occurrence.parameters.get(0) as Double
y = occurrence.parameters.get(1) as Double
@ -44,6 +56,9 @@ agent RocketLauncher {
info("New rocket launcher created")
}
/*
* Initialization step by default
*/
on Initialize [occurrence.parameters.empty] {
x = 0.0
y = 0.0
@ -55,16 +70,25 @@ agent RocketLauncher {
emit(new RocketReady)
}
/*
* Launch a new rocket after a Launch signal
*/
on Launch {
var vx = Math.random() * 2.0
var vy = Math.random() * 5.5 + 2.0
spawnInContext(Rocket, getInnerContext, x, y, vx, vy, gravity, fireQuantity, grid)
}
/*
* Transmit a Freeze signal
*/
on Freeze [!isFromMe(occurrence)] {
innerContext.defaultSpace.emit(occurrence)
}
/*
* Launch a new rocket when the previous is destroyed
*/
on MemberLeft [!isFromMe(occurrence) && !exited] {
wake(new Launch)
}

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@ -1,27 +1,63 @@
package io.sarl.demos.fireworks.events
/*
* Trigger the launching area for starting the demo
*/
event Launch
/*
* Setup the Area
*/
event CreateArea
/*
* Make a rocket explode
*/
event Explode
/*
* Ask a rocket to kill itself
*/
event KillRocket
/*
* Ask a fire to kill itself
*/
event KillFire
/*
* Say that a rocket is ready
*/
event RocketReady
/*
* Trigger a rocket to update it's position
*/
event UpdateRocketPosition
/*
* Trigger a fire to update it's position
*/
event UpdateFirePosition
/*
* Say that a fire is ready
*/
event FireReady
/*
* Makes a fire spray everywhere
*/
event SprayFire
/*
* Triggered when the app need to be exited
*/
event Exit
/*
* Carry all setup informations, send by the GUI
*/
event SetupSettings {
var rocketsQuantity : Integer
var fireQuatity : Integer
@ -36,6 +72,9 @@ event SetupSettings {
}
}
/*
* Freeze signal send by the GUI
*/
event Freeze {
var value : boolean

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@ -50,28 +50,46 @@ class FXMLViewerController implements EventListener {
@FXML
private var stop_button : Button;
/*
* Emit a kill signal wen the app is exited
*/
public def cleanExit() {
if (this.ispace !== null)
this.ispace.emit(new Exit());
}
/*
* Method invoked by the sarl agent to register the object on a space
*/
public def setGUISpace(ispace : OpenEventSpace) {
this.ispace = ispace;
this.ispace.register(this);
}
/*
* Get gravity
*/
public def getGravity() : double {
return gravity_input.getValue();
}
/*
* Get Rocket Quantity
*/
public def getRocketQuantity() : int {
return rocket_quantity_input.getValue() as int;
}
/*
* Get Fire Quantity
*/
public def getFireQuantity() : int {
return fire_quantity_input.getValue() as int;
}
/*
* Draw every positions on main canvas
*/
public def listenAndDraw(grid : Positions) {
var gc : GraphicsContext = draw_zone.getGraphicsContext2D();
var wait : PauseTransition = new PauseTransition(Duration.seconds(0.03));
@ -100,12 +118,18 @@ class FXMLViewerController implements EventListener {
wait.play();
}
/*
* Catch exit event
*/
@FXML
public def exitApplication(ievent : ActionEvent) {
ispace.emit(new Exit());
Platform.exit();
}
/*
* Create main sarl agent and do setup
*/
@FXML protected def actionSetup() {
var ievent : SetupSettings = new SetupSettings(this.getRocketQuantity(), this.getFireQuantity(),
this.getGravity(), this.draw_zone.getWidth());
@ -122,6 +146,9 @@ class FXMLViewerController implements EventListener {
this.ispace.emit(ievent);
}
/*
* Launch fireworks
*/
@FXML
protected def actionLaunch() {
launch_button.setDisable(true);
@ -135,6 +162,9 @@ class FXMLViewerController implements EventListener {
}
}
/*
* Stop fireworks
*/
@FXML
protected def actionStop() {
stop_button.setDisable(true);
@ -143,6 +173,9 @@ class FXMLViewerController implements EventListener {
this.ispace.emit(new Freeze(true));
}
/*
* Add a listener on gravity
*/
@FXML
protected def actionGravityDisplay() {
gravity_input.valueProperty().addListener [
@ -150,6 +183,9 @@ class FXMLViewerController implements EventListener {
]
}
/*
* Add a listener on rocket quantity
*/
@FXML
protected def actionRocketQuantityDisplay() {
rocket_quantity_input.valueProperty().addListener [
@ -157,6 +193,9 @@ class FXMLViewerController implements EventListener {
];
}
/*
* Add a listener on fire quantity
*/
@FXML
protected def actionFireQuantityDisplay() {
fire_quantity_input.valueProperty().addListener [
@ -164,18 +203,18 @@ class FXMLViewerController implements EventListener {
]
}
/*
* Get ID of the object on the space
*/
@Override
public def getID() : UUID {
return this.id;
}
/*
* Needed for implementing EventListener
*/
@Override
public def receiveEvent(ievent : Event) {
/*
* if (event instanceof TestEvent){
* System.out.println("Guy recieved an event " + ((TestEvent) event).message);
* this.space.emit(new TestEventHack());
* }
*/
}
}