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Fix broken Readme
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@ -2,7 +2,7 @@
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This application follows a MVC (Model-View-Controller) pattern for the GUI communication.
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This application follows a MVC (Model-View-Controller) pattern for the GUI communication.
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![MVC pattern applied on this project](MVC_en.pdf)
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![MVC pattern applied on this project](MVC_en.png)
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# Fireworks demonstration
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# Fireworks demonstration
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@ -11,7 +11,7 @@ This application follows a MVC (Model-View-Controller) pattern for the GUI commu
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The goal of this demo is to bring out some fireworks using SARL agents.
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The goal of this demo is to bring out some fireworks using SARL agents.
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The application is composed of 4 agents. The whole structure holonic.
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The application is composed of 4 agents. The whole structure holonic.
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![Agents organization in the fireworks demo](Firework_en.pdf| width=150px |height=300px)
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![Agents organization in the fireworks demo](Firework_en.png)
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The main agent is the *LaunchingArea* which is linked with the GUI and and contains the other agents inside its inner context.
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The main agent is the *LaunchingArea* which is linked with the GUI and and contains the other agents inside its inner context.
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This agent creates the *RocketLauncher*, one by rocket asked by the user. It also transmits the gravity and other parameters.
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This agent creates the *RocketLauncher*, one by rocket asked by the user. It also transmits the gravity and other parameters.
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@ -54,7 +54,7 @@ agent LaunchingArea {
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}
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}
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```
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```
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![Application with the GUI](firework_screenshot.png| width=350px | height=300px)
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![Application with the GUI](firework_screenshot.png)
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Then, each RocketLauncher creates a *Rocket*. When this one is destroyed, the *RocketLauncher* is going to generate another one. This allows to displace the verification of the existence of the *Rocket* out of the LaunchingArea. It also isolates the *Rocket* and avoid that emitted events disrupt the managing of the simulation.
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Then, each RocketLauncher creates a *Rocket*. When this one is destroyed, the *RocketLauncher* is going to generate another one. This allows to displace the verification of the existence of the *Rocket* out of the LaunchingArea. It also isolates the *Rocket* and avoid that emitted events disrupt the managing of the simulation.
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