Fix broken Readme

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Antoine Bartuccio 2017-06-22 11:07:17 +02:00
vecāks ddbe90a1cb
revīzija a2694cf5fb
5 mainīti faili ar 3 papildinājumiem un 3 dzēšanām

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Firework_en.pdf

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Binārs
Firework_en.png Normal file

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Platums:  |  Augstums:  |  Izmērs: 91 KiB

Binārs
MVC_en.pdf

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MVC_en.png Normal file

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Parādīt failu

@ -2,7 +2,7 @@
This application follows a MVC (Model-View-Controller) pattern for the GUI communication.
![MVC pattern applied on this project](MVC_en.pdf)
![MVC pattern applied on this project](MVC_en.png)
# Fireworks demonstration
@ -11,7 +11,7 @@ This application follows a MVC (Model-View-Controller) pattern for the GUI commu
The goal of this demo is to bring out some fireworks using SARL agents.
The application is composed of 4 agents. The whole structure holonic.
![Agents organization in the fireworks demo](Firework_en.pdf| width=150px |height=300px)
![Agents organization in the fireworks demo](Firework_en.png)
The main agent is the *LaunchingArea* which is linked with the GUI and and contains the other agents inside its inner context.
This agent creates the *RocketLauncher*, one by rocket asked by the user. It also transmits the gravity and other parameters.
@ -54,7 +54,7 @@ agent LaunchingArea {
}
```
![Application with the GUI](firework_screenshot.png| width=350px | height=300px)
![Application with the GUI](firework_screenshot.png)
Then, each RocketLauncher creates a *Rocket*. When this one is destroyed, the *RocketLauncher* is going to generate another one. This allows to displace the verification of the existence of the *Rocket* out of the LaunchingArea. It also isolates the *Rocket* and avoid that emitted events disrupt the managing of the simulation.