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reformatting all classes
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@ -64,7 +64,6 @@ class Positions {
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var rockets = new HashMap<UUID, RocketsPos>()
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var fire = new HashMap<UUID, FirePos>()
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public def getRockets() : Map<UUID, RocketsPos> {
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return rockets.unmodifiableView
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}
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@ -113,4 +112,3 @@ class Positions {
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}
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}
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@ -59,13 +59,16 @@ agent Fire {
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xf = Math.random() * 10.0 - Math.random() * 5
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yf = Math.random() * 10.0 + 1.0
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}
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on FireReady {
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move = atFixedDelay(30)[try{
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wake(new UpdateFirePosition);}
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catch(e: Exception) {e.printStackTrace}]
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move = atFixedDelay(30) [
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try {
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wake(new UpdateFirePosition);
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} catch (e : Exception) {
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e.printStackTrace
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}
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]
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}
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on UpdateFirePosition [isFromMe(occurrence) && !frozen && !destroyed] {
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@ -76,16 +79,20 @@ agent Fire {
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if (grid !== null) {
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var list = new ArrayList<Vector<Double>>
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x.forEach[pos | {
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x.forEach [pos |
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{
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var nvect = new Vector(2)
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nvect.add(pos)
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list.add(nvect)
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}]
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y.forEach[pos, i | {
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}
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]
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y.forEach [pos, i |
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{
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var nvect = list.get(i)
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nvect.add(pos)
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list.set(i, nvect)
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}]
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}
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]
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grid.setFirePosition(id, parentID, list)
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}
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@ -23,6 +23,7 @@ import java.util.Vector
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agent Rocket {
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uses Lifecycle, Logging, Schedules, Behaviors, DefaultContextInteractions, InnerContextAccess
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var x : Double
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var y : Double
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var gravity : Double
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@ -76,9 +77,13 @@ agent Rocket {
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lifetime = rnd.nextInt(5) * 300 + 300
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id = UUID.randomUUID
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move = atFixedDelay(30)[try{
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wake(new UpdateRocketPosition);}
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catch(e: Exception) {e.printStackTrace}]
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move = atFixedDelay(30) [
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try {
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wake(new UpdateRocketPosition);
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} catch (e : Exception) {
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e.printStackTrace
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}
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]
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}
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on UpdateRocketPosition [isFromMe(occurrence) && !frozen && !exploded] {
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@ -36,7 +36,6 @@ event SetupSettings {
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}
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}
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event Freeze {
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var value : boolean
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@ -44,6 +43,3 @@ event Freeze {
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this.value = value
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}
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}
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@ -23,29 +23,26 @@ import javafx.util.Duration
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class FXMLViewerController implements EventListener {
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private var ispace : OpenEventSpace;
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private val id : UUID = UUID.randomUUID();
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private var ispace : OpenEventSpace;
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private var launched : boolean = false;
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private var areaCreated : boolean = false;
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@FXML
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private var draw_zone : Canvas;
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@FXML
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private var gravity_display : Label;
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@FXML
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private var rocket_quantity_display : Label;
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@FXML
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private var fire_quantity_display : Label;
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@FXML
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private var gravity_input : ScrollBar;
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@FXML
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private var rocket_quantity_input : ScrollBar;
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@FXML
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private var fire_quantity_input : ScrollBar;
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@FXML
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private var setup_button : Button;
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@FXML
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