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https://gitlab.com/klmp200/LO41.git
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moving elevators, fixed a crash, more documentation
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@ -135,6 +135,13 @@ void _free__Building(THIS(Building)){
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free(this);
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}
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/**
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* Tries to make @passenger enter an elevator, passenger being at @current_floor
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* @THIS(Building)
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* @current_floor the floor where the passenger is trying to enter the elevator
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* @passenger the passenger to put in the elevator
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* @returns an elevator number ( between 0 and ELEVATOR_NB - 1, inclusive ), -1 if no elevator was found ready to accept the passenger
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*/
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int get_inside_elevator_Building(THIS(Building), int current_floor, Passenger passenger){
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int i;
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/* Make assumption that a waiting elevator is not full */
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@ -143,8 +150,8 @@ int get_inside_elevator_Building(THIS(Building), int current_floor, Passenger pa
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for (i=0; i<ELEVATOR_NB; i++){
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if (this->elevators[i]->can_get_inside(this->elevators[i], current_floor)){
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/* pour faire taire le compilateur le temps que je revienne sur cette fonction */
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if (passenger.type == VISITOR)
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this->elevators[i]->add_passenger(this->elevators[i], passenger);
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//if (passenger.type == VISITOR) TODO : ???
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this->elevators[i]->add_passenger(this->elevators[i], passenger);
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/* Il faut faire des trucs ici */
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pthread_mutex_unlock(this->mutex_func_get_inside_elevator);
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return i;
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@ -162,20 +169,29 @@ void go_to_floor_Building(THIS(Building), int origin, int destination, Passenger
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pthread_cond_wait(this->condition_floors[origin], this->mutex_cond_get_inside_elevator);
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elevator_number = this->get_inside_elevator(this, origin, passenger);
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if (passenger.type == RESIDENT)
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printf("Le résident %s rentre dans l'ascenseur %s depuis l'étage %d\n", passenger.resident->name,
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this->elevators[elevator_number]->name, origin);
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else if (passenger.type == VISITOR)
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printf("Le visiteur %s rentre dans l'ascenseur %s depuis l'étage %d\n", passenger.visitor->name,
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this->elevators[elevator_number]->name, origin);
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pthread_cond_wait(this->condition_floors[destination], this->mutex_cond_get_outside_elevator);
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if (passenger.type == RESIDENT)
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printf("Le résident %s sors de l'ascenseur %s à l'étage %d\n", passenger.resident->name,
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this->elevators[elevator_number]->name, destination);
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else if (passenger.type == VISITOR)
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printf("Le visiteur %s sors de l'ascenseur %s à l'étage %d\n", passenger.visitor->name,
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this->elevators[elevator_number]->name, destination);
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if (elevator_number != -1){ //passenger accepted in elevator
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if (passenger.type == RESIDENT)
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printf("Le résident %s rentre dans l'ascenseur %s depuis l'étage %d\n", passenger.resident->name,
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this->elevators[elevator_number]->name, origin);
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else if (passenger.type == VISITOR)
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printf("Le visiteur %s rentre dans l'ascenseur %s depuis l'étage %d\n", passenger.visitor->name,
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this->elevators[elevator_number]->name, origin);
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pthread_cond_wait(this->condition_floors[destination], this->mutex_cond_get_outside_elevator);
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if (passenger.type == RESIDENT)
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printf("Le résident %s sort de l'ascenseur %s à l'étage %d\n", passenger.resident->name,
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this->elevators[elevator_number]->name, destination);
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else if (passenger.type == VISITOR)
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printf("Le visiteur %s sort de l'ascenseur %s à l'étage %d\n", passenger.visitor->name,
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this->elevators[elevator_number]->name, destination);
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}else{
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if (passenger.type == RESIDENT)
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printf("Le résident %s à l'étage %d n'a pas pu rentrer dans un ascenseur. Préempté !\n", passenger.resident->name, origin);
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else if (passenger.type == VISITOR)
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printf("Le visiteur %s à l'étage %d n'a pas pu rentrer dans un ascenseur. Préempté !\n", passenger.visitor->name, origin);
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}//todo : else, remettre en attente ?
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}
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int use_call_box_Building(THIS(Building), char * resident_name){
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@ -239,4 +255,4 @@ Building *_init_Building(char * residents_file, char * visitors_file){
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new_building->parse_visitors(new_building, visitors_file);
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return new_building;
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}
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}
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@ -109,8 +109,11 @@ void *runnable_Elevator(void * void_this){
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AGENT_OPTIONS
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printf("Je suis l'ascenseur %s\n", this->name);
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for (;;)
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for (;;){
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data->main_building->signal_elevator_at_floor(data->main_building, this->get_floor(this));
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this->set_floor(this, this->get_next_floor(this));
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}
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return NULL;
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}
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