mirror of
https://gitlab.com/klmp200/LO27.git
synced 2024-11-16 18:13:18 +00:00
456 lines
8.5 KiB
C
456 lines
8.5 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include <matrix.h>
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#include <time.h>
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Matrix applyRules (Matrix matrix,int Rules, int N){
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int power = 2;
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int i = 0;
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if (Rules <= 0){
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return matrix;
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} else {
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while (Rules%power == 0 ){
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power*=2;
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}
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for (i=0;i<N;i++){
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printf("Apply rule %d \n",Rules%power);
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/*Replace it by the implementation of the rules*/
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}
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applyRules(matrix,Rules - Rules%power,N);
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}
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return matrix;
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}
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Matrix CreateMatrix(){
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Matrix matrix;
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matrix.colCount = 0;
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matrix.rowCount = 0;
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matrix.cols = CreateList();
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matrix.rows = CreateList();
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return matrix;
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}
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Matrix SetMatrixDim(Matrix matrix,int nbCols,int nbRows){
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matrix.colCount = nbCols;
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matrix.rowCount = nbRows;
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return matrix;
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}
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bool CreateMatrixElem(Matrix matrix, int ColPos, int RowPos){
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ListElement * Row = NULL;
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ListElement * Col = NULL;
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int error = 0;
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cellElement * elem = NULL;
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cellElement * tmp = NULL;
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if (matrix.colCount <= ColPos || matrix.rowCount <= RowPos ){
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return ERROR;
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}
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elem = CreateCellElem();
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SetPositionIndex(elem,ColPos,RowPos);
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Row = GetElementPos(matrix.rows,RowPos);
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if (Row != NULL && Row->data != NULL){
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if (Row->data->colIndex == ColPos){
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error ++;
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} else if (Row->data->colIndex > ColPos){
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elem->nextCol = Row->data;
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Row->data = elem;
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} else {
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tmp = Row->data;
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while (tmp->nextCol != NULL && tmp->nextCol->colIndex < ColPos){
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tmp=tmp->nextCol;
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}
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if (tmp->nextCol == NULL || tmp->nextCol->colIndex > ColPos){
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elem->nextCol = tmp->nextCol;
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tmp->nextCol = elem;
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}else {
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error ++;
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}
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}
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}else {
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push(matrix.rows,elem);
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matrix.rows->tail->pos = RowPos;
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}
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Col = GetElementPos(matrix.cols,ColPos);
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if (Col != NULL && Col->data != NULL){
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if (Col->data->rowIndex == RowPos){
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error ++;
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} else if (Col->data->rowIndex > RowPos){
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elem->nextRow = Col->data;
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Col->data = elem;
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} else {
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tmp = Col->data;
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while (tmp->nextRow != NULL && tmp->nextRow->rowIndex < RowPos){
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tmp=tmp->nextRow;
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}
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if (tmp->nextRow == NULL || tmp->nextRow->rowIndex > RowPos){
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elem->nextRow = tmp->nextRow;
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tmp->nextRow = elem;
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}else {
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error ++;
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}
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}
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}else {
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push(matrix.cols,elem);
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matrix.cols->tail->pos = ColPos;
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}
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if (error != 0){
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FreeCellElement(elem);
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return true;
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}else{
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return false;
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}
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}
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cellElement * FindMatrixElem(Matrix matrix, int ColPos, int RowPos){
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ListElement * Row = NULL;
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cellElement * elem = NULL;
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Row = GetElementPos(matrix.rows,RowPos);
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if (Row == NULL){
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return NULL;
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}
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elem = Row->data;
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while (elem != NULL && elem->colIndex != ColPos){
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elem = elem->nextCol;
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}
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return elem;
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}
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int SupprMatrixElem(Matrix matrix, int ColPos, int RowPos){
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cellElement * elem = NULL;
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cellElement * tmp = NULL;
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ListElement * Row = NULL;
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ListElement * Col = NULL;
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elem = FindMatrixElem(matrix,ColPos,RowPos);
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if (elem == NULL){
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return 0;
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}
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Row = GetElementPos(matrix.rows,RowPos);
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if (Row == NULL){
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return -1;
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}
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if (Row->data == NULL){
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RemoveElementPos(matrix.rows,RowPos);
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return -1;
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}
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if (Row->data->colIndex == ColPos){
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Row->data = elem->nextCol;
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} else {
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tmp = Row->data;
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while (tmp->nextCol != NULL && tmp->nextCol != elem){
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tmp = tmp->nextCol;
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}
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if (tmp->nextCol == NULL){
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return -3; /* should never happend */
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} else {
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tmp->nextCol = elem->nextCol;
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}
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}
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if (Row->data == NULL){
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RemoveElementPos(matrix.rows,RowPos);
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}
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Col = GetElementPos(matrix.cols,ColPos);
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if (Col == NULL){
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return -2;
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}
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if (Col->data == NULL){
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RemoveElementPos(matrix.cols,ColPos);
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return -1;
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}
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if (Col->data->rowIndex == RowPos){
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Col->data = elem->nextRow;
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} else {
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tmp = Col->data;
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while (tmp->nextRow != NULL && tmp->nextRow != elem){
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tmp = tmp->nextRow;
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}
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if (tmp->nextRow == NULL){
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return -4; /* should never happend */
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} else {
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tmp->nextRow = elem->nextRow;
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}
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}
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if (Col->data == NULL){
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RemoveElementPos(matrix.cols,ColPos);
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}
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FreeCellElement(elem);
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return 1;
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}
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bool GetCellValue(Matrix matrix, int ColPos, int RowPos){
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if (matrix.colCount <= ColPos || matrix.rowCount <= RowPos){
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return ERROR;
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}
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if (FindMatrixElem(matrix,ColPos,RowPos) == NULL){
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return false;
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}
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return true;
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}
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bool SetCellValue(Matrix matrix, int ColPos, int RowPos,bool value){
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if (value == true){
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return CreateMatrixElem(matrix,ColPos,RowPos);
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}else{
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if ( SupprMatrixElem(matrix,ColPos,RowPos) >= 0 ){
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return true;
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}else{
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return false;
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}
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}
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}
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void BasicPrintMatrix(Matrix matrix){
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/* Non optimisé : debug fx */
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int i = 0;
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int j = 0;
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bool b;
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printf("\n---PRINT MATRIX---\n");
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for (i=0;i<matrix.rowCount;i++){
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printf("| ");
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for (j=0;j<matrix.colCount;j++){
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b = GetCellValue(matrix,j,i);
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if (b == true){
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printf("1 ");
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}else if (b == false){
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printf("0 ");
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}else{
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printf("X "); /* error out of bounds, should never happend*/
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}
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}
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printf("|\n");
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}
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printf("---END OF MATRIX---\n\n");
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}
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bool RecursiveFreeCol(Matrix matrix, cellElement * elem){
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cellElement * tmp = NULL;
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ListElement * Row = NULL;
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if (elem == NULL){
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return ERROR;
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}
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if (elem->nextRow != NULL){
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RecursiveFreeCol(matrix,elem->nextRow);
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}
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if (elem->nextRow == NULL){
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Row = GetElementPos(matrix.rows,elem->rowIndex);
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if (Row == NULL || Row->data == NULL ){
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return ERROR; /*should never happend*/
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}
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if (Row->data->colIndex == elem->colIndex){
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Row->data = NULL;
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} else {
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tmp = Row->data;
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while (tmp->nextCol != NULL && tmp->nextCol != elem){
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tmp = tmp->nextCol;
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}
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if (tmp->nextCol == NULL){
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return ERROR; /* should never happend */
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} else {
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tmp->nextCol = elem->nextCol;
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}
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}
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FreeCellElement(elem);
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return true;
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}
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return false; /* should never happend */
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}
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Matrix freeMatrix(Matrix matrix){
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ListElement * current = NULL;
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matrix.colCount = 0;
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matrix.rowCount = 0;
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/*il faut free les cellElements car FreeList ne peut pas le faire*/
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if (matrix.cols != NULL){
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current= matrix.cols->head;
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while (current != NULL){
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RecursiveFreeCol(matrix,current->data);
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current = current->next;
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}
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}
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FreeList(matrix.cols);
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FreeList(matrix.rows);
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return matrix;
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}
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Matrix colSequenceOnMatrix(Matrix m, bool (operator)(bool, bool)){
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bool a;
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bool b;
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int i;
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int j;
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Matrix newM = CreateMatrix();
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newM.rowCount = m.rowCount;
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if (m.colCount <= 1){
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newM.colCount = 0;
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return newM;
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}
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newM.colCount = m.colCount - 1;
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for (i=0;i < m.colCount - 1;i++){
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for (j=0;j < m.rowCount;j++){
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a = GetCellValue(m, i, j);
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b = GetCellValue(m, i + 1, j);
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if (operator(a, b)){
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SetCellValue(newM, i, j, true);
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}
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}
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}
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return newM;
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}
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Matrix rowSequenceOnMatrix(Matrix m, bool (operator)(bool, bool)){
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bool a;
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bool b;
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int i;
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int j;
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Matrix newM = CreateMatrix();
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newM.colCount = m.colCount;
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if (m.rowCount <= 1){
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newM.rowCount = 0;
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return newM;
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}
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newM.rowCount = m.rowCount - 1;
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for (i=0; i < m.colCount;i++){
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for (j=0;j < m.rowCount - 1;j++){
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a = GetCellValue(m, i, j);
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b = GetCellValue(m, i, j + 1);
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if (operator(a, b)){
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SetCellValue(newM, i, j, true);
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}
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}
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}
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return newM;
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}
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Matrix andColSequenceOnMatrix(Matrix m){
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return colSequenceOnMatrix(m, AND);
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}
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Matrix orColSequenceOnMatrix(Matrix m){
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return colSequenceOnMatrix(m, OR);
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}
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Matrix andRowSequenceOnMatrix(Matrix m){
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return rowSequenceOnMatrix(m, AND);
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}
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Matrix orRowSequenceOnMatrix(Matrix m){
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return rowSequenceOnMatrix(m, OR);
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}
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Matrix newMatrix(BooleanMatrix bmatrix){
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Matrix m = CreateMatrix();
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int i;
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int j;
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m.colCount = bmatrix.cols;
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m.rowCount = bmatrix.rows;
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for (i=0; i < m.rowCount ; i++){
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for (j=0; j < m.colCount; j++){
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if (bmatrix.data[i][j]){
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SetCellValue(m, j, i, true);
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}
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}
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}
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return m;
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}
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BooleanMatrix CreateBooleanMatrix(int cols, int rows){
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BooleanMatrix matrix;
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int i;
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matrix.rows = rows;
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matrix.cols = cols;
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matrix.data = (bool**)malloc(matrix.rows * sizeof(bool*));
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if (matrix.data != NULL){
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for (i=0; i < matrix.rows; i++){
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matrix.data[i] = (bool*)malloc(matrix.cols * sizeof(bool));
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}
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}
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return matrix;
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}
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BooleanMatrix RandomizeBooleanMatrix(BooleanMatrix matrix){
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int i;
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int j;
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int r;
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srand(time(NULL));
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for (i=0; i < matrix.rows; i++){
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for (j=0; j < matrix.cols; j++){
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r = rand() % 2;
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if (r == 1){
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matrix.data[i][j] = true;
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} else {
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matrix.data[i][j] = false;
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}
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}
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}
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return matrix;
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}
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void FreeBooleanMatrix(BooleanMatrix matrix){
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int i;
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for (i=0; i < matrix.rows; i++){
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free(matrix.data[i]);
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}
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free(matrix.data);
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}
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/* todos :
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*finir le freeMatrix
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*chasser les bugs
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*ecrire doc
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*faire un print + opti pour que sli l'adapte avec sdl
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*/
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