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214 lines
4.2 KiB
C
214 lines
4.2 KiB
C
/*
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* This is a cellular automaton library
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*
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* Copyright (C) 2016-2017 Antoine BARTUCCIO, Jean POREE DE RIDDER
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*
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* Licensed under the MIT License,(the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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* hhttps://opensource.org/licenses/MIT
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*/
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#ifndef CELLELMNT_H
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#define CELLELMNT_H
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/**
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* An essential basic type, added an ERROR for out of bounds
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*
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* @param true 1
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* @param false 0
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* @param ERROR -1
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*
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*/
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typedef enum Bool{
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true = 1,
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false = 0,
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ERROR = -1
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} bool;
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/**
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* A cell of the matrix
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*
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* @param colIndex is index (int) of the column of this cell
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* @param rowIndex is index (int) of the row of this cell
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*
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* @param nextCol is pointer on the next cellElement in the same column
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* @param nextRow is pointer on the next cellElement in the same row
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*
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* @see createCellElem to allocate one and freeCellElement to free one
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*/
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struct cellElement {
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int colIndex;
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int rowIndex;
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struct cellElement * nextCol;
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struct cellElement * nextRow;
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};
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typedef struct cellElement cellElement;
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/**
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* Allocates a cellElement and returns it
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*
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* @return pointer on the allocated cellElement
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*
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*/
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cellElement * createCellElem();
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/**
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* Allocates a cellElement and sets it as the NextCol of the tree
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*
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* @param tree is a pointer on an allocated cellElement
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*
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* @return int error codes
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*
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*/
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int addNextCol(cellElement* tree);
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/**
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* Allocates a cellElement and sets it as the NextRow of the tree
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*
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* @param tree is a pointer on an allocated cellElement
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*
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* @return int error codes
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*
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*/
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int addNextRow(cellElement* tree);
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/**
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* Free the nextCol cellElement of the tree
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*
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* @param tree is a pointer on an allocated cellElement
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*
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*/
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void removeNextCol(cellElement* tree);
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/**
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* Free the nextRow cellElement of the tree
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*
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* @param tree is a pointer on an allocated cellElement
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*
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*/
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void removeNextRow(cellElement* tree);
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/**
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* Frees a cellElement and returns it
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*
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* @param element is pointer on the allocated cellElement
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*
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*/
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void freeCellElement(cellElement* element);
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/**
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* Checks is the tree is a leaf
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*
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* @param tree is a pointer on an allocated cellElement
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*
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* @return bool (true/false)
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*
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*/
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bool isLeaf(cellElement* tree);
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/**
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* Allows you to set the colIndex and the rowIndex of the cellElement elem
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*
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* @param elem is a pointer on an allocated cellElement
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* @param Col is the value for colIndex
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* @param Row is the value for rowIndex
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*
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* @return int error codes
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*
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*/
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int setPositionIndex(cellElement* elem,int Col,int Row);
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/**
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* Allows you to set the nextCol of the cellElement tree
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*
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* @param tree is a pointer on the element you want to set
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* @param elem is a pointer on a cellElement
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*
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* @return int error codes
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*
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*/
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int setNextCol(cellElement* tree,cellElement* elem);
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/**
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* Allows you to set the nextRow of the cellElement elem
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*
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* @param tree is a pointer on the element you want to set
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* @param elem is a pointer on a cellElement
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*
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* @return int error codes
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*
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*/
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int setNextRow(cellElement* tree,cellElement* elem);
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/**
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* A debug function that recursively prints a tree, don't use it in not tree structured cellElements (may cause endless loops)
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*
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* @param tree a pointer on a cell element
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*
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*/
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void recursivePrint(cellElement * tree);
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/**
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* Apply OR operator to a bool a and a bool b*
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*
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* @param a a bool
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* @param b a bool
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*
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* @return bool
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*/
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bool OR(bool a, bool b);
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/**
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* Apply AND operator to a bool a and a bool b
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*
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* @param a a bool
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* @param b a bool
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*
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* @return bool
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*/
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bool AND(bool a, bool b);
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/**
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* Apply XOR operator to a bool a and a bool b
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*
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* @param a a bool
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* @param b a bool
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*
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* @return bool
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*/
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bool XOR(bool a, bool b);
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/**
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* Return false if the bool is ERROR
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*
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* @param x a bool
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*
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* @return bool
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*/
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bool errorToFalse(bool x);
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#endif
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