mirror of
https://gitlab.com/klmp200/LO27.git
synced 2024-12-22 23:11:09 +00:00
Merge branch 'NaejBranch' into 'master'
Naej branch See merge request !10
This commit is contained in:
commit
ed0aac6021
@ -16,7 +16,6 @@ cellElement * CreateCellElem(){
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printf("---Created cellElement---\n");
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elem->value = true;
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elem->nextCol = NULL;
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elem->nextRow = NULL;
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@ -127,8 +126,14 @@ void recursivePrint(cellElement * tree){
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}
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void FreeCellElement(cellElement* element) {
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printf("---FreeCellElement---\n");
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if (element != NULL){
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free(element);
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}else{
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printf("Cant free NULL");
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}
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element = NULL;
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}
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@ -9,7 +9,8 @@
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typedef enum Bool{
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true = 1,
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false = 0
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false = 0,
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ERROR = -1
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} bool;
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@ -31,8 +32,6 @@ struct cellElement {
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int colIndex;
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int rowIndex;
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bool value;
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struct cellElement * nextCol;
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struct cellElement * nextRow;
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@ -87,7 +86,7 @@ void removeNextRow(cellElement* tree);
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/*---FreeCellElem---
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*Allocates a cellElement and returns it
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*Frees a cellElement and returns it
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*
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*@element : pointer on the allocated cellElement
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*
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@ -176,11 +176,11 @@ int DeleteListContent(List *list){
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while (current != NULL){
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toDelete = current;
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current = current->next;
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/*
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if (toDelete->data != NULL){
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FreeCellElement(toDelete->data);
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}
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*/
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free(toDelete);
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}
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list->head = NULL;
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@ -1,6 +1,5 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <CellElement.h>
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#include <matrix.h>
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Matrix applyRules (Matrix matrix,int Rules, int N){
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@ -30,3 +29,292 @@ Matrix CreateMatrix(){
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matrix.rows = CreateList();
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return matrix;
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}
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Matrix SetMatrixDim(Matrix matrix,int nbCols,int nbRows){
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matrix.colCount = nbCols;
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matrix.rowCount = nbRows;
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return matrix;
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}
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bool CreateMatrixElem(Matrix matrix, int ColPos, int RowPos){
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ListElement * Row = NULL;
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ListElement * Col = NULL;
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int error = 0;
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cellElement * elem = NULL;
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cellElement * tmp = NULL;
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if (matrix.colCount <= ColPos || matrix.rowCount <= RowPos ){
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return ERROR;
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}
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elem = CreateCellElem();
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SetPositionIndex(elem,ColPos,RowPos);
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Row = GetElementPos(matrix.rows,RowPos);
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if (Row != NULL && Row->data != NULL){
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if (Row->data->colIndex == ColPos){
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error ++;
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} else if (Row->data->colIndex > ColPos){
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elem->nextCol = Row->data;
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Row->data = elem;
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} else {
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tmp = Row->data;
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while (tmp->nextCol != NULL && tmp->nextCol->colIndex < ColPos){
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tmp=tmp->nextCol;
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}
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if (tmp->nextCol == NULL || tmp->nextCol->colIndex > ColPos){
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elem->nextCol = tmp->nextCol;
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tmp->nextCol = elem;
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}else {
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error ++;
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}
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}
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}else {
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push(matrix.rows,elem);
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matrix.rows->tail->pos = RowPos;
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}
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Col = GetElementPos(matrix.cols,ColPos);
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if (Col != NULL && Col->data != NULL){
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if (Col->data->rowIndex == RowPos){
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error ++;
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} else if (Col->data->rowIndex > RowPos){
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elem->nextRow = Col->data;
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Col->data = elem;
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} else {
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tmp = Col->data;
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while (tmp->nextRow != NULL && tmp->nextRow->rowIndex < RowPos){
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tmp=tmp->nextRow;
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}
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if (tmp->nextRow == NULL || tmp->nextRow->rowIndex > RowPos){
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elem->nextRow = tmp->nextRow;
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tmp->nextRow = elem;
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}else {
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error ++;
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}
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}
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}else {
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push(matrix.cols,elem);
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matrix.cols->tail->pos = ColPos;
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}
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if (error != 0){
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FreeCellElement(elem);
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return true;
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}else{
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return false;
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}
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}
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cellElement * FindMatrixElem(Matrix matrix, int ColPos, int RowPos){
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ListElement * Row = NULL;
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cellElement * elem = NULL;
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Row = GetElementPos(matrix.rows,RowPos);
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if (Row == NULL){
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return NULL;
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}
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elem = Row->data;
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while (elem != NULL && elem->colIndex != ColPos){
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elem = elem->nextCol;
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}
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return elem;
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}
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int SupprMatrixElem(Matrix matrix, int ColPos, int RowPos){
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cellElement * elem = NULL;
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cellElement * tmp = NULL;
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ListElement * Row = NULL;
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ListElement * Col = NULL;
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elem = FindMatrixElem(matrix,ColPos,RowPos);
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if (elem == NULL){
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return 0;
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}
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Row = GetElementPos(matrix.rows,RowPos);
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if (Row == NULL){
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return -1;
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}
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if (Row->data == NULL){
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RemoveElementPos(matrix.rows,RowPos);
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return -1;
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}
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if (Row->data->colIndex == ColPos){
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Row->data = elem->nextCol;
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} else {
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tmp = Row->data;
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while (tmp->nextCol != NULL && tmp->nextCol != elem){
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tmp = tmp->nextCol;
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}
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if (tmp->nextCol == NULL){
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return -3; /* should never happend */
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} else {
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tmp->nextCol = elem->nextCol;
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}
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}
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if (Row->data == NULL){
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RemoveElementPos(matrix.rows,RowPos);
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}
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Col = GetElementPos(matrix.cols,ColPos);
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if (Col == NULL){
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return -2;
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}
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if (Col->data == NULL){
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RemoveElementPos(matrix.cols,ColPos);
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return -1;
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}
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if (Col->data->rowIndex == RowPos){
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Col->data = elem->nextRow;
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} else {
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tmp = Col->data;
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while (tmp->nextRow != NULL && tmp->nextRow != elem){
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tmp = tmp->nextRow;
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}
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if (tmp->nextRow == NULL){
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return -4; /* should never happend */
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} else {
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tmp->nextRow = elem->nextRow;
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}
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}
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if (Col->data == NULL){
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RemoveElementPos(matrix.cols,ColPos);
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}
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FreeCellElement(elem);
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return 1;
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}
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bool GetCellValue(Matrix matrix, int ColPos, int RowPos){
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if (matrix.colCount <= ColPos || matrix.rowCount <= RowPos){
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return ERROR;
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}
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if (FindMatrixElem(matrix,ColPos,RowPos) == NULL){
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return false;
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}
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return true;
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}
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bool SetCellValue(Matrix matrix, int ColPos, int RowPos,bool value){
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if (value == true){
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return CreateMatrixElem(matrix,ColPos,RowPos);
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}else{
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if ( SupprMatrixElem(matrix,ColPos,RowPos) >= 0 ){
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return true;
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}else{
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return false;
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}
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}
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}
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void BasicPrintMatrix(Matrix matrix){
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/* Non optimisé : debug fx */
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int i = 0;
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int j = 0;
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printf("\n---PRINT MATRIX---\n");
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for (i=0;i<matrix.colCount;i++){
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printf("| ");
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for (j=0;j<matrix.rowCount;j++){
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if (GetCellValue(matrix,i,j) == true){
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printf("1 ");
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}else if (GetCellValue(matrix,i,j) == false){
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printf("0 ");
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}else{
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printf("X "); /* error out of bounds, should never happend*/
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}
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}
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printf("|\n");
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}
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printf("---END OF MATRIX---\n\n");
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}
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bool RecursiveFreeCol(Matrix matrix, cellElement * elem){
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cellElement * tmp = NULL;
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ListElement * Row = NULL;
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if (elem == NULL){
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return ERROR;
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}
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if (elem->nextRow != NULL){
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RecursiveFreeCol(matrix,elem->nextRow);
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}
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if (elem->nextRow == NULL){
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Row = GetElementPos(matrix.rows,elem->rowIndex);
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if (Row == NULL || Row->data == NULL ){
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return ERROR; /*should never happend*/
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}
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if (Row->data->colIndex == elem->colIndex){
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Row->data = NULL;
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} else {
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tmp = Row->data;
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while (tmp->nextCol != NULL && tmp->nextCol != elem){
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tmp = tmp->nextCol;
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}
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if (tmp->nextCol == NULL){
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return ERROR; /* should never happend */
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} else {
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tmp->nextCol = elem->nextCol;
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}
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}
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FreeCellElement(elem);
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return true;
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}
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return false; /* should never happend */
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}
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Matrix freeMatrix(Matrix matrix){
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ListElement * current = NULL;
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matrix.colCount = 0;
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matrix.rowCount = 0;
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/*il faut free les cellElements car FreeList ne peut pas le faire*/
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if (matrix.cols != NULL){
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current= matrix.cols->head;
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while (current != NULL){
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RecursiveFreeCol(matrix,current->data);
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current = current->next;
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}
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}
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FreeList(matrix.cols);
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FreeList(matrix.rows);
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return matrix;
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}
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/* todos :
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*finir le freeMatrix
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*chasser les bugs
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*ecrire doc
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*faire un print + opti pour que sli l'adapte avec sdl
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*/
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@ -37,7 +37,100 @@ typedef struct Matrix {
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*/
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Matrix applyRules(Matrix matrix,int Rules, int N);
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/**
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*Create a void Matrix
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*
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*@return a matrix
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*
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*/
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Matrix CreateMatrix();
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/**
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*Find and return the cell in the given matrix
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*
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*@param matrix the Matrix where we search
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*@param ColPos an int indicating the column of the cell
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*@param RowPos an int indicating the row of the cell
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*
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*@return a cellElement
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*
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*/
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cellElement * FindMatrixElem(Matrix matrix, int ColPos, int RowPos);
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/**
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*Create the cell in the given matrix
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*
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*@param matrix the Matrix
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*@param ColPos an int indicating the column of the cell
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*@param RowPos an int indicating the row of the cell
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*
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*@return a bool (error code)
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*
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*/
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bool CreateMatrixElem(Matrix matrix, int ColPos, int RowPos);
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/**
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*Delete the cell in the given matrix
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*
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*@param matrix the Matrix
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*@param ColPos an int indicating the column of the cell
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*@param RowPos an int indicating the row of the cell
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*
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*@return an error code (int)
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*
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*/
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int SupprMatrixElem(Matrix matrix, int ColPos, int RowPos);
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/**
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*Delete or create the cell in the given matrix to fit the value
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*
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*@param matrix the Matrix
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*@param ColPos an int indicating the column of the cell
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*@param RowPos an int indicating the row of the cell
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*
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*@return an error code (bool)
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*
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*/
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bool SetCellValue(Matrix matrix, int ColPos, int RowPos, bool value);
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/**
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*Checks out the value of the cell in the given matrix
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*
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*@param matrix the Matrix
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*@param ColPos an int indicating the column of the cell
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*@param RowPos an int indicating the row of the cell
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*
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*@return the value (bool)
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*
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*/
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bool GetCellValue(Matrix matrix, int ColPos, int RowPos);
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/**
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*Set the number of columns and rows of the matrix and returns it
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*
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*@param matrix the Matrix
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*@param nbCols an int indicating the number of columns
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*@param nbRows an int indicating the number of rows
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*
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*@return the matrix
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*
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*/
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Matrix SetMatrixDim(Matrix matrix,int nbCols,int nbRows);
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/**
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*Basically print the Matrix in the standard output
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*
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*@param matrix the Matrix
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*
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*@return void
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*
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*/
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void BasicPrintMatrix(Matrix matrix);
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bool RecursiveFreeCol(Matrix matrix, cellElement * elem);
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Matrix freeMatrix(Matrix matrix);
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#endif
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|
40
main.c
40
main.c
@ -12,38 +12,26 @@
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int main(int argc, char **argv){
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Matrix matrix = CreateMatrix();
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int Rule = 170;
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int Rule = 256;
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int N = 1;
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applyRules(matrix,Rule,N);
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/*
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Matrix matrix;
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cellElement * tree = NULL;
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List * cols = NULL;
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List * rows = NULL;
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matrix = SetMatrixDim(matrix,3,3);
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cols = CreateList();
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rows = CreateList();
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BasicPrintMatrix(matrix);
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SetCellValue(matrix,0,0,true);
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SetCellValue(matrix,0,1,true);
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SetCellValue(matrix,0,2,true);
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BasicPrintMatrix(matrix);
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tree = CreateCellElem();
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SetPositionIndex(tree,1,1);
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SetCellValue(matrix,0,0,false);
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SetCellValue(matrix,0,1,false);
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BasicPrintMatrix(matrix);
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AddNextRow(tree);
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SetPositionIndex(tree->nextRow,1,2);
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AddNextCol(tree);
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SetPositionIndex(tree->nextCol,1,3);
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SetNextRow(tree->nextCol,tree->nextRow);
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recursivePrint(tree);
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removeNextRow(tree);
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removeNextCol(tree);
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recursivePrint(tree);
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*/
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freeMatrix(matrix);
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return 0;
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}
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/* todo
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||||
*modifier DeleteListContent avec sli
|
||||
*/
|
Loading…
Reference in New Issue
Block a user