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Ajout d'une gui et correction de l'apply rules
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@ -7,7 +7,7 @@ INCLUDEDIR=-I/usr/include -I. -I../LibMatrix
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#Library variables
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LIBTARGET=libGui.so
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LIBSOURCE=pixel
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LIBSOURCE=gui
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LIBSOURCECFILE=$(LIBSOURCE:=.c)
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LIBSOURCEOFILE=$(LIBSOURCE:=.o)
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@ -2,15 +2,17 @@
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* @Author: klmp200
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* @Date: 2016-12-27 19:59:21
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* @Last Modified by: klmp200
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* @Last Modified time: 2016-12-29 00:03:19
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* @Last Modified time: 2016-12-29 02:51:25
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <SDL2/SDL.h>
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#include <pixel.h>
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#include <gui.h>
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#include <matrix.h>
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#include <CellElement.h>
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#include <termios.h>
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#include <unistd.h>
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void SetPixel(SDL_Renderer *renderer, int x, int y, bool value){
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@ -88,3 +90,51 @@ int NewWindowFromMatrix(Matrix m){
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return 0;
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}
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bool YesOrNo(char message[]){
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char response;
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printf("%s (Y/n)\n", message);
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response = getchar();
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ClearBuffer();
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if (response == 'n'){
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return false;
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} else {
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return true;
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}
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}
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void ClearBuffer(){
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char c;
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while ((c = getchar()) != '\n' && c != EOF) { }
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}
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void DisplayMatrixGUI(Matrix m, bool useSDL){
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if (useSDL){
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printf("Press ENTER or the red cross to exit the window and continue.\n");
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NewWindowFromMatrix(m);
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} else {
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BasicPrintMatrix(m);
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}
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}
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int SafeNumberInput(int min, int max){
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char str[30];
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int input;
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fgets(str, 29, stdin);
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ClearBuffer();
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input = atoi(str);
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while (input < min || input > max){
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printf("The number should be between %d and %d\n", min, max);
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fgets(str, 29, stdin);
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ClearBuffer();
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input = atoi(str);
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}
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return input;
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}
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@ -45,4 +45,33 @@ void WaitUntilEnter(SCREEN * screen);
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*/
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int NewWindowFromMatrix(Matrix m);
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/**
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* Display a message and ask for yes or no to the user
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* @param message the message to display
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* @return bool the answer
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*/
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bool YesOrNo(char message[]);
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/**
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* Display matrix choosing the right function
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* @param m a Matrix
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* @param useSDL a bool
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* @return
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*/
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void DisplayMatrixGUI(Matrix m, bool useSDL);
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/**
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* Get a number from the user safely
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* @param min the minimal authorized number
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* @param max the maximal authorized number
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* @return int the input number
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*/
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int SafeNumberInput(int min, int max);
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/**
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* Clears the buffer of stdin
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* @return
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*/
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void ClearBuffer();
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#endif
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@ -9,16 +9,15 @@ Matrix applyRules (Matrix matrix,int Rules, int N){
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int power = 2;
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int sum = 0;
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int j = 0;
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Matrix tempMatrix;
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Matrix tempMatrix1;
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Matrix tempMatrix2;
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if (Rules <= 0 || N < 1){
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return matrix;
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}
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tempMatrix = CreateMatrix();
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}
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while(power<=512){
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RulesMatrix[i] = Rules%power - sum;
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sum = Rules%power;
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@ -29,17 +28,20 @@ Matrix applyRules (Matrix matrix,int Rules, int N){
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power*=2;
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}
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/* test code : print decomposition */
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/*for (j=0;j<i;j++){
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printf("%d +",RulesMatrix[j]);
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}*/
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tempMatrix1 = matrixFromRules(matrix, i, RulesMatrix);
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for (j = 0;j<N;j++){
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freeMatrix(tempMatrix);
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tempMatrix = matrixFromRules(matrix,i, RulesMatrix);
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for (j=1;j<N;j++){
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printf("Tourne\n");
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tempMatrix2 = matrixFromRules(tempMatrix1,i, RulesMatrix);
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freeMatrix(tempMatrix1);
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tempMatrix1.colCount = tempMatrix2.colCount;
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tempMatrix1.rowCount = tempMatrix2.rowCount;
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tempMatrix1.cols = tempMatrix2.cols;
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tempMatrix1.rows = tempMatrix2.rows;
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}
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return tempMatrix;
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return tempMatrix1;
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}
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41
matrixmain.c
41
matrixmain.c
@ -10,31 +10,52 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <matrix.h>
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#include <pixel.h>
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#include <gui.h>
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int main(){
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int Rule34 = 3;
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int rule;
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int times;
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bool useSDL;
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bool cont = true;
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int col;
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int row;
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Matrix m1;
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Matrix m2;
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BooleanMatrix bmatrix = CreateBooleanMatrix(5, 5);
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BooleanMatrix bmatrix;
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useSDL = YesOrNo("Do you want to use SDL library for matrix display ?");
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printf("A random matrix will be generated\n");
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printf("Enter the number of columns of this matrix\n");
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col = SafeNumberInput(1, 30000);
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printf("Enter the number of rows of this matrix\n");
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row = SafeNumberInput(1, 30000);
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bmatrix = CreateBooleanMatrix(col, row);
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bmatrix = RandomizeBooleanMatrix(bmatrix);
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m1 = newMatrix(bmatrix);
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FreeBooleanMatrix(bmatrix);
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NewWindowFromMatrix(m1);
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DisplayMatrixGUI(m1, useSDL);
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m2 = applyRules(m1,Rule34,3);
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while (cont){
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printf("What rule do you want to apply to this matrix ?\n");
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rule = SafeNumberInput(1, 481);
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printf("How many times do you want the rule to be applied ?\n");
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times = SafeNumberInput(1, 100000);
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m2 = applyRules(m1,rule,times);
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freeMatrix(m1);
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NewWindowFromMatrix(m2);
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DisplayMatrixGUI(m2, useSDL);
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cont = YesOrNo("Do you want to apply other rules on this matrix ?");
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m1 = m2;
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}
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freeMatrix(m1);
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freeMatrix(m2);
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return 0;
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}
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