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Encapsulation de la SDL
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32
matrixmain.c
32
matrixmain.c
@ -17,42 +17,12 @@ int main(){
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int rules[] = {2, 32, 8, 128};
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Matrix m2;
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BooleanMatrix bmatrix = CreateBooleanMatrix(300, 300);
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int keypress = 0;
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SCREEN screen;
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screen.WIDTH = 300;
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screen.HEIGHT = 300;
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if (SDL_Init(SDL_INIT_VIDEO) < 0){
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return 1;
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}
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SDL_CreateWindowAndRenderer(screen.WIDTH, screen.HEIGHT,
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SDL_WINDOW_RESIZABLE | SDL_WINDOW_MAXIMIZED | SDL_WINDOW_SHOWN,
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&(screen.window), &(screen.renderer));
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if (screen.window == NULL || screen.renderer == NULL){
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SDL_Quit();
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return 1;
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}
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bmatrix = RandomizeBooleanMatrix(bmatrix);
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m1 = newMatrix(bmatrix);
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FreeBooleanMatrix(bmatrix);
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while (!keypress){
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DisplayMatrixSDL(&screen, m1);
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while(SDL_PollEvent(&screen.event)){
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switch (screen.event.type){
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case SDL_QUIT:
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keypress = 1;
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break;
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case SDL_KEYDOWN:
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keypress = 1;
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break;
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}
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}
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}
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NewWindowFromMatrix(m1);
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m2 = matrixFromRules(m1, 4, rules);
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freeMatrix(m1);
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